Topic: Idea: Re-organize and re-categorize the robots
THE FOLLOWING TEXT DRAWS ON CURRENT STRUCTURE BUT ELABORATES FOR THE PURPOSE OF FUTURE EXPANSION OF GAMEPLAY.
I`d like to see the robots split in the following categories:
1. Spiders
2. Mechs
Where:
1. Spiders are
-All Terrain Vehicles (ATV) or can at least traverse far steeper slopes
-Spiders a styled and purposed for guerilla tactics and warfare
-Come in 3 classes:
A) Recon Spider:
Good masking + Target painting (works as demasking module, but creates a
target "tile" squad members can attack indirectly through artillery weapons
B) Assault Spider:
General combat platform
C) Support Spider:
Bonus to neutralizing and demobilization
2. Mechs re
-Bi-peds
-Styled and purposed as general warfare platforms (invasion and occupation)
-Come in 3 Classes:
A) Scout Mech (Light Weapons as with all spiders)
Bonus to Jet Packs and Electronic Warfare
B) Combat Mech (Medium Weapons)
Bonus to Tanking and Weapons
C) Heavy Mechs (Large Weapons)
While Combat Mechs are the general purpose mechs the heavy mech is THE
anti-mech asset.
*Most robots would already fall into these categories. The idea is not to revolutionize, but to streamline and open for further natural expansion of robots.
Down the line when the mechanics and content are in place i would add a new class above mechs called DESTROYERS. Though i don`t see much point in discussing something like that now.