Krall wrote:Anyone that is *** about the amount of money the "golden triangle" is paying compared to combat missions need to harden the fup, and if you want combat missions then run the triangle and then go out to beta with mechs funded by the proceeds and PvP. Nic balance doesn't matter when all you are doing is going from NPC spawn to NPC spawn wasting ammo on in-game distractions instead of heading to a beta and placing that ammo where it belongs, in the side of a player controlled mech that is not in your squad.
You PvE'rs have no idea how much I wish I played this game when I could PvP flag and kill you while you were doing a "combat" mission. Go to betas and do some real combat you pansy.
lol
Welcome to a game that doesn't use PvE vs PvP fits.
So; "don't gripe about my 100% safe non-combat NIC making on alpha islands!" ...
When the mech can be fit for PvE and PvP -- not either/or -- why come off that beta island?
Oh, I forgot - you don't like risk for making NIC and anything that might make it more worth your time to risk it out there -- bad idea eh?
How's the gate camping going? I hear some of you folks are back to trying that here too. Not so hot? Hmmm... Maybe go off and see about doing some NPC's for a bit to kill the time. Oh yeah, risk... I forgot.
You are one hell of a funny PvP'yar...
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As for the topic at hand - this loop needs a nerf, not buffs elsewhere. I thought buffs at first but the amount of changes required due to this would be staggering.
It was probably well designed at the start but adding highways messed it up bad.
Terminals lock for 30 seconds. Teleports for 1 minute. 4.5 minutes lock time per run. Double that, add a minute of lazy-mode. 10 minutes per cycle.
15 packages per loop (13 with the final drop off). 20k average per package. 188 total drop offs to finish gaming in 1 hour.
That's 1.76 million NIC per hour with zero consumption of anything to do it.
The math is pretty simple and that 1.76m is a portion of what top end skills can make.
The only reason this is done so quickly is due to the highways. Removal of them hurts the game as a whole.
Buffing *ALL* other income sources would be ridiculous and very time-intensive. Even the L2-L3's don't compete with these L1's for providing income.
With respect to standings - my guy hasn't done anything but the tutorials, starters then these. 2.01-2.07 relations across the corporations.
Halve the income here and it drops to around 900k per hour. Still healthy but it brings all other missions back into play as options - without touching them.
With respect to the combat ones and the like - yeah, some help would be appreciated but please do keep an eye on these transport missions with ANY further "speeding them up" changes.