Topic: This a good starting build for combat?
I've done some planning and come up with this as a starter build for my laser focused combat mech, hoping some vets/beta testers will chime in and give me some suggestions. If I'm missing something really useful or if I'm dumped points into something useless let me know. I'm planning on primarily PvE combat for awhile to get some funds up. I should have enough EP by the end of the week for this build.
Extension Planned Given Cost
Electronics:
Accelerated target locking 6 3645
Data processing 4 417 278
Long range targeting 5 855
Targeting 2 1042
Engineering:
Accumulator expansion 2 1372
Armor repair 5 208 834
Complex mechanics 4 1600
Economical armor usage 4 810
Economical weapon usage 2 1026
Mechanics 4 915
Optimized weapon usage 5 3037
Reactor expansion 2 274
Weapon Usage:
Basic kinematics 3 672
Basic optics 5 2352
Critical Hit 2 1008
General firing 6 840 672
Improved falloff 1 224
Precision firing 4 168 1512
Rapid-firing 3 1251
Target analysis 5 224 3136
NEXUS management:
Basic squad management 1 182
Relations:
Diplomacy 1 370
Robot Control:
Basic robotics 5 2025 3037
Navigation 6 202 1620
Finances:
Basic Marketing 1 92
Basic Purchasing 1 92
Mineral Extraction:
Extensive agriculture 1 271
Extensive Mining 1 271
Totals: Given 10,533 Planned 26,673