Topic: This a good starting build for combat?

I've done some planning and come up with this as a starter build for my laser focused combat mech, hoping some vets/beta testers will chime in and give me some suggestions.  If I'm missing something really useful or if I'm dumped points into something useless let me know.  I'm planning on primarily PvE combat for awhile to get some funds up.  I should have enough EP by the end of the week for this build.

Extension                           Planned               Given     Cost

Electronics:
Accelerated target locking      6                                    3645
Data processing                    4                       417        278
Long range targeting             5                                     855
Targeting                              2                        1042

Engineering:
Accumulator expansion          2                       1372
Armor repair                         5                        208       834
Complex mechanics               4                                    1600
Economical armor usage        4                                     810
Economical weapon usage      2                                   1026
Mechanics                               4                      915
Optimized weapon usage        5                                   3037
Reactor expansion                 2                        274

Weapon Usage:
Basic kinematics                    3                        672
Basic optics                           5                                     2352
Critical Hit                             2                                     1008
General firing                        6                         840       672
Improved falloff                     1                         224
Precision firing                       4                         168       1512
Rapid-firing                           3                                      1251
Target analysis                      5                         224       3136

NEXUS management:
Basic squad management     1                          182

Relations:
Diplomacy                             1                          370

Robot Control:
Basic robotics                        5                         2025      3037
Navigation                             6                         202        1620

Finances:
Basic Marketing                      1                         92
Basic Purchasing                     1                         92

Mineral Extraction:
Extensive agriculture                1                        271
Extensive Mining                      1                         271

Totals:                                                  Given 10,533   Planned 26,673

Re: This a good starting build for combat?

That's a pretty good start.

Plan on spending some additional points in diplomacy/parallel assignments. Don't forget energy management either...I think it's a very important skill to have points in.

-Gallowglass-
I've played just about everything once. Now it's Perpetuum's turn.

3 (edited by Snowstyle 2010-12-01 00:18:34)

Re: This a good starting build for combat?

I would suggest getting navigation to 9 or 10. Most useful extention in the game IMO.

Re: This a good starting build for combat?

Navigation would be nice yeah, BUT, just getting that to 9 would take almost an entire weeks worth of EP.....Speed is nice but I think since I'm going to focus on PvE primarily for a little while that there would be better places to spend it.  I'll definitely be upping that before I do any PvP though.

Re: This a good starting build for combat?

You don't need Complex Mechanics for PvE. You can die in PvE by lag or being demobilized. The extra hp's won't help you in either situation. In all other situations you can just run away.

Put those point's into Energy Management as recommended above. Data Processing might need to go higher (mine is 8 to fit the extra accumulator capacity mod)

You need to put points into Your factions robot control, don't see it in the list.

Invest some points in sensor connection. You will be equipping the mod it benefits.

Re: This a good starting build for combat?

Energy Mgmt and faction robot control are nice, but, this is meant for a new character just starting out.  I won't be in any assault bot anytime soon, so the faction robot cntrl won't do much good for the points invested.  Energy Mgmt is one of the first ones I planned on getting after more EP.  I think I am gonna dump some points into Reactor Expansion as well since I see now that I won't be able to equip 4 lasers with this setup on the first bot.

Re: This a good starting build for combat?

You still need high navigation for PvE so that you can kite the NPCs

Re: This a good starting build for combat?

Economical weapon usage, probably don't need it yet
Economical armor usage, probably don't need it yet
your going to have accumulator regen problems, need more accum expansion and energy management
I wouldn't put any into general firing, precision means a lot more.
I'd shoot for 4 basic robotics and spend the extra points to get 4 into thelodica robot control so you can drive a baphomet
your going to want some sharp shooting with lasers, but that could be your next points to spend
you can get into a baphomet within a week of playing
nav 8 should be a high priority

Re: This a good starting build for combat?

IMHO i would join a pvp corp. Best knowledge you can get