Re: deployable container (can) lifetime is too short
Norrdec wrote:This is a MMORPG corporation based game. Doing stuff solo is hard. Everything working as intended.
We had enough resources to sell, but no one was making mods for anyone(Corps did that for themselves). That's why the market was dead.Not sure things are working as intended, maybe we can have a dev shedding some light on that subject. For sure the market is not working as intended and this could help.
As for Perpetuum being a corporation based game, it means nothing, corporation 'based' is not corporation 'only', so you should cater for everything a player might want to do in a sandbox.
It's very interesting what you say though. According to you, no corporation can start from scratch, they can only offshoot from existing corporations, because the current market doesn't support newcomers.
Is that also working as intended?
It sounds crazy, but may actually be working as intended. The can lifetime is hardly the main reason there's no market. This whole thing of ratting not producing anything the ratter himself needs, costs ammo, and industrialists completely dependent on ratter, appears to be intended to work against free market development. Not to mention having trial accounts not being able to see the market is like asking them to not subscribe. No one wants to play a barren wasteland of a mmo.
I remember in the early days of Eve, there's no market, and if you want to fly a ship you have to mine and build it yourself. But that changed pretty fast once user base picked up, as rats have bounty, and industrialists need no kernals, both were self sufficient.
The current system in Perpetuum seems to be intentionally designed to keeping old players in larger corps, where they're more likely to stay subscribed. But the downside of having new players leave because they can't do anything, may not be worth the trade off. Solo players are still players, they pay the same subscription, interact and contribute to the community through the market.
The current anti-solo bias is quite extreme, and discourage formation of new corps as well as soloing. It may do the game some good if it's tuned back a bit, to still provide advantages to large corps, but not make it completely impossible to solo or start new corp.