The initial impression I have got about perpetuum is actually very nice. Sure there are annoyances, stuff that you are not used to and so on, but overall it has got me to buy time codes.
Coming from EvE some of the things that comes to mind is:
Skilling system.
While the amount of points you get can be annoyingly slow I think this system beats EvEs queuing system with a stick. I remember how it was before the queue was introduced... it was really really bad. You had to put in a "long" skill every night not to lose SP. Nice one!
Combat system
Like any enthusiastic noob I started running around my target like a crazy man while shooting... until I found out moving around affects nothing. When you first target something your turret turns slowly to the target, but after that it moves instantly even if you run right through your opponent. It would be very nice if some kind of tracking would be implemented. This way the huge mechs would still be able to do MASSIVE damage to anything it hits, but facing a small nimble bot would result in a lot of misses, thus thwarting the "bigger is better" aspect a bit.
I do find it kind of strange that it appears as if the bigger the bot the faster it runs (not sure about this, but it have looked like it during my time of playing)... I would kind of like the opposite. The smaller the bot the faster it would go.
Targeting
This one have taken a bit of getting used to. In the begining there was horrible list of curse words coming out of my mouth when I targeted one target and started firing and then when I began targeting the second one my guns would switch to that (double clicked) and stop firing on the first target. Thanks to whoever told me that primary target was R and just locking was F. Not its less of a pain...
Benefit of this mode of targeting is that you can switch target at a seconds notice and you dont have to worry about where your guns are currently pointing. It is simply diffrent way of doing stuff, but I would still like it better if the distinction between target and primary target were erased. I would like it so that you could simply select the one you wish to do something with, activate guns and then select another and do the same. The guns fixed to the first target would then keep firing on that and the other target gets the other volley.
Missioning
This leavs a bit to be wished. Same type of robot all over, but only one spot to do the killing... not only that, every time I have taken the noob mission the SAME spot have been the target area. If the kill missions would get random targets (depending on type of mission of course) in random locations then this would be so much better.
Mining
Just beginning here, but so far I find the part where you are looking for materials actually fun indeed... the mining part is, as usual, boring as hell, but I have no clue as to how to make that more immersing and fun. I have not tried the harvesting part though.
Invention/production
Not really tried this part yet, but what differs is the fact that you need to reverse engineer or prototype stuff before manufacturing. I have not done so yet so I can't say anything about it yet. From what I have seen it looks good thought.
Anyway. I have started two diffrent accs and bought a time code but have not redeemed it yet, but I will