Topic: 25% trash
Okay, Devs, look into this...
After talking with a lot of industrial folks I've learned that, once a CT reaches around 40% efficiency it's pretty much producing at a loss just in materials alone versus NPC material costs on the market (much less player seeded materials which are even cheaper) and just gets pulled and trashed.
So, if you would, look into the CT drops from high end artifact results. No, I'm certainly not asking for 75% CTs like candy, nothing of the sort. But these 25% drops are pretty much trash to be left behind because even maxxed out builders can't produce them, the cost in waste is just pointless.
How about shifting them to 45%, 60%, and 75% respectively. That way even the lowest end CTs have a few runs of profitability before they're trash (40% seems to be the cutoff point, as stated, though that is not an exact line).