Topic: Streets aka Highways aka Partial Automation of Travel
I read the Dev Blog Part 2, so I know what kind of Travel Automation System you guys want to implement. At least I think so.
My similar idea (inspired by XXX):
0. Specified Streets/Highways exist
1. You define a destination (i.e. Landmark, Map Coordinate)
2. Your robot takes the beeline to the very next Street/Highway
3. Your robot follows the Street/Highway towards the nearest point on the Street/Highway in relation to your destination.
So, you don't have to create Waypoints as a player in the first place, manual travel will always be faster and it's not a complete automation.
Nevertheless it's brilliant that you guys intend to introduce some kind of Waypoints. Because the manual traveling is a pain in the ***.
If my post is redundant screw it.