Topic: Damage Deflection chance
Theres on game mechanic missing, which would be closer to reality, and also balancing one part that so many pvpers complain:
Starting with a real life example:
What happens if you shoot with a handheld gun at a car?
- you can kill driver, damage essential components
What happens if you shoot with a handheld gun at an armored car?
- you need either luck or skill to do a critical hit to hit weak-spot
What happens if you shoot with a handheld gun at a Tank?
- nothing, the thick armor of the tank will simply deflect the bullets
What happens if you shoot with 100 handheld guns at a Tank?
- nothing more
What i want to request?
A chance based mechanic that negates damage below a certain % of attacked robots hitpoints.
lets say, you got this mech, full with armor plates and no additional resists. your slow as hell, your armor repair will take ages to repair you up - but a raiding group of smalls would not be able to damage you at all if they are purely built for speed.
On the other hand, a mech group would be able to *** you, because your armor is only a buffer and you can never repair it as fast as they could damage you.
another option would be to bring small bots or assaults that have medium weapons equipped.
the chance has to be balanced around incomming damage BEFORE resist vs. Hitpoints of the target. the lower the damage, the higher the chance that it wouldn't deal any damage, exception: a critical hit should always come through.
Whining - It's amazing how fast your trivial concerns will disappear