I tried thinking about this for a few hours and came up with some nice concepts to balance it but they all kinda had some form of issue, here are some anyways:
* zulu base is quite easy to capture 10-15 mins with a small - med group
* zulu base is only capturable on a corporation basis, similar mechanic to destruction SAPs
* once captured, the corporation gets NIC/EC every 30mins in increasing amounts e.g. n, 2n, 3n, 4n, .... xn
* however, the corporation also receives debuffs each hour, this could be -5% armor then -5% acc, then -10% HP etc etc. This makes it increasingly harder to hold for the corporation as they get gradually more and more debuffed - this is only on zulu base island - These debuffs could also have a multiplier based on # of holding corps members on the island as an anti-blob mechanic, however this has to be balanced by some form of balancing against a non holding corps turning up with 4x as many bots and wiping the holding corps.
* other corporations can attack at any time HOWEVER you can only attack the current base owner corporation members, not other corps on the zulu island. This is to prevent you holding the zulu base with an alt corps then defending with no debuffs using another corps.
* once you lose control of zulu base, you cannot attack it or the current base owners for 3 hours.
Hopefully this adds some balance and being honest i frankly stole the idea from some old FPS mods i used to play. It should add some spice, there's a competitive element in terms of who can hold the zulu base the longest (maybe another list to add to most dangerous agents??) and also the ability for smaller corps to run in and steal some time in off peak or between other groups attacking...
Discuss