Topic: Your thoughts on new expansion? (Changes and fixes)
Gameplay==
* '''New:''' Mobile teleport beacons have now a 1 minute deployment timer.
* '''Fix:''' Weapons set to manual mode did not stop when shots missed or got blocked.
* '''Fix:''' Newly spawned NPCs did not notice stationary players. They've been sent to a spatial perception crash course.
* '''Fix:''' Observer despawn timers will be now reset when they get locked.
* '''Fix:''' NPCs will now try to find a way out of locked places, rather than getting overly depressed and committing suicide.
* '''Fix:''' Fixed a certain exploit.
==Robots and modules==
* '''Fix:''' Corrected the CPU usage of T2 and T3 medium EM-guns.
* '''Change:''' Lowered the price of mobile teleport beacons, and increased the armor HP of armored and emergency teleport beacons.
* '''Change:''' Halved the weight of Demobilizers, ECMs, Sensor suppressors, Signal detectors and Signal maskers.
* '''Change:''' Coprocessors and Coreactors have now bigger differences across their tiers (+10%/10%/15%/20% CPU and reactor performance bonuses).
* '''Change:''' Reduced the accumulator usage of miners and harvesters.
* '''Change:''' Increased the locking range of Tyrannos.
* '''Change:''' Increased the locking range of assault bots (Waspish, Arbalest, Baphomet and their Mk2 variants).
* '''Change:''' Increased the base accumulator of assault robots (Waspish, Arbalest, Baphomet and their Mk2 variants).
* '''Change:''' Increased the speed of non-EW light robots (Castel, Yagel, Prometheus and their Mk2 variants).
* '''Change:''' Decreased the base mass of Intakt and Cameleon (of their Mk2 variants as well).
* '''Change:''' Increased the number of maximum locked targets of all Mk2 robots by 2.
* '''Change:''' Increased signal masking and armor HP of Interference emitters.
==Graphic engine==
* '''New:''' Added a draw distance slider into options which controls the visibility of objects on the terrain. Middle setting is recommended, use higher only if you do not have any performance problems.
==Industry==
* '''Change:''' Increased mining yield of 1 cycle for every raw material by 50% (plants are not affected).
* '''Change:''' Lowered raw material regeneration rates (plants are not affected).
* '''Change:''' Removed titan ore from all beta islands and increased titan field values on alpha islands to compensate. Note: only the regeneration of titan ore was stopped, current minerals will stay in the ground until they are all fully mined out.
* '''Change:''' Considerably reduced mineral components of fragments.
* '''Change:''' Changed the raw material requirements of Hydrobenol.
* '''Fix:''' The factory accepted unpacked robots as components for manufacturing, which could create various issues.
* '''Fix:''' Kernel research increase values are now more precise.
==Assignments==
* '''Change:''' Reduced the distance to be traveled in the first stage of tutorial assignments.
* '''Change:''' Assignments are now sorted by level and name by default.
* '''Fix:''' Private storage is now updated automatically after an assignment has been completed.
==Intrusion==
* '''Change:''' Only corporations older than 2 weeks can now register for intrusion events.
* '''Change:''' Base intrusion registration fee has been increased to 10 million NIC.
* '''New:''' Introduced intrusion fail points: if you register for an intrusion event and fail to take over '''at least one''' SAP, you will get an intrusion fail point. These points function as a multiplier for intrusion registration fees (2x 4x 8x multiplier, and is capped at 8x). Fail points can be revoked by intrusion protection points. (Note: if you already own a SAP and register for the intrusion, you have to defend it (complete it again) or take any other of the SAPs - not doing anything will give you a fail point, regardless of the fact that the SAP will still remain yours.)
==Market==
* '''Fix:''' The market rates graph sometimes did not include some orders.
* '''Change:''' The market rates graph now also includes completed NPC orders, to help marketeers see real demand amounts.
* '''New:''' Added right-click "sell to this advert" option for individual buy orders on the market, so you can bypass the highest priced buy order if you want to sell to an internal corporation order.
==GUI==
* '''New:''' Added missing icon for despawn timer and mobile teleporter recharge timer.
* '''New:''' The world map now shows what faction an island belongs to, and whether it's a PvP island (indicated by yellow lines around its name).
* '''New:''' Added marking for secondary column sorting.
* '''New:''' The landmark information window will now show effect timers too, so you don't have to lock a field container for example to see its despawn timer.
* '''New:''' Added a new checkbox to Options/Gameplay for automatically centering the map on yourself when opening it.
* '''New:''' Added an extra note to the "Yourself" checkbox on the world map to show the double-click centering feature.
* '''Fix:''' Modified all history and log paginations to prevent excessive lag when opening them.
==General==
* '''New:''' Added new description boxes into the character creator.
* '''Change:''' Changing a channel's password will not display the password itself anymore.
* '''Fix:''' Chat block works now as intended.