Topic: Random Mission generator
There should be a random mission generator, replacing almost all the existing asignments we have atm.
For that i came to the solution are the following things are necessary:
script that can analyze the current map data + obstacles and plants to trace a path between two or more coordinates.
script that creates unique data file (we already have unique, non-tradabel items like geoscan files and CTs
a database that categorizes NPC spawns by threat, depending on the type of mission (eg. fast demobbing npcs are most dangerous for transport missions)
script that calculates the lentgh of the path
script to calculate the absolute minimum time necessary to run along the path
database for corporation relations and such
with all that data it should be possible to create random assignments for:
- bounty hunting
- transport
- geoscan
- recon
The reward and standing gain could be related to:
-travel time
-npc threat along the route
-npc threat at the destination
-number and volume of the tranported files
-bonus for fast delivery
- .... (you could even count in player-corp threat)
One of the responses i got for this idea was, that a range and threat scrip wouldn't be necessary, as they could do that manually - i disagree here, as any terraforming, plantgrowth or simply relocated npcs spawn can bug the whole reward (as seen with the current missions)
The whole thing would make botting transportmissions almost impossible, and mission-grinding less boring.
Additionally it could make standing gain more dynamic as it is now.
Whining - It's amazing how fast your trivial concerns will disappear