Topic: Proposal for teleport mechanics
This proposal deals with the issue that it is too easy for beta island defenders to track and respond to enemies jumping onto the island. The current mechanics favor blobs too much.
Currently when you teleport you end up in a small radius in a random spot around the station. Since it's very easy for one person to cover this area you are immediately spotted and disposed of, unless you blob up.
I propose that the radius in which you are deployed around the station is massivelly increased, let's say 3km to start. Along with this one should be able to pick on the map where one wants to be deployed. If you are in a squad the SL can mark a spot on the map for group deployment.
This will open up all kinds of gameplay and make it a lot more possible for the little guys to have some fun too.
Skills and modules could be introduced also to increase the radius. Signal maskers could be made useful...
What do you think?