Topic: pve raids
For pve content it would be sweet to implement some kind of raid. Something a new player can run into 1 day, get killed by and say to himself, damn i want to take that huge bot down.
To take a raid down, u need alot of planning and many players. U would need a system to prevent it being farmed by high EP and module equiped people. (wich will be the hardest part). And players have to fail the first times, even when they have enuf people (as in it should be realy hard, and u would haveto know the raid first befor being able to kill it.)
Raids would add some realy nice pve content, and mining toons could remote rep. Would need some kind of making mad module (aggro module, pve only) So a tank could be created, almost every indi toon can haul, so it would be perfect agro machines.
It would give some people reason who are not into pvp to join corpses or to coorporate with 1 to be able to raid.
As always people want targets, targets is why people play. Targets dun always need to consist out of better modules/weapons bots. So shinies that drop raids, could be funny stuff, or just existing materials(just a load of em, to say if all those raid participating people would have mined the same time the bot took to take down, they would not haved gained that ammount of materials, wich can be used by indi toons)
The hardest thing of raids is, how do you prevent the big corps farming em 24/7. a once a week able to take it down mechanism, wich counts for a whole alliance. Once an alliance engaged the raid, no others can get in that area. (no instance, but some shiny fence suddenly pops out protecting the enemy base).
Maybe from a certain spend ep ammount, people cannot participate in the raid anymore. Or other hard and dificult mechanisms like above.
But a raid could look like an enemy base (bots guarding a base, where u attack a bullding, destroy it, or something different, and then the big bad boss bot pops out.