Re: Artifact first Impressions
Items possible to find in a cache:
T0 items are great for getting newbies into using gear they wouldn't normal fit (Testing out new setups is the best way to learn). It's also not worth much so PVPing in T0 gear is even cheaper in some cases than T1 gear. Maybe we'll see more groups of people running around the beta island. Teach them a few tactics. Most players who already have a lot of T1 gear won't need the T0 but they can recycle it at least.
T1 items in caches are a great idea as sometimes you get an items that would normally need prototyping. This saves a lot of time and lets prototyping characters focus on making tiered gear rather than standard items.
T3- is an area I have an issue with. For players with T1 or T2 gears it's meant to be great but it's not. It has higher fitting costs and an increased weight. 9 times out of 10 a player fully T2 fit would do better than any player fully T3- fit due to speed and fitting ability. While it might be nice for a small select of people I would still favour T2 over T3- due to the speed issue. Either more weight or more fitting cost than T3 but not both.
Fragments are a nice litter item to add to caches. They make it look more realistic. I like them.
Cortex's. They're very very common and I can't see people ever needing as many as are available right now. By the time it comes to using the heavy mech cortex we'll have so many we'll probably accidentally crash the market with them. They'll be worth less than Level 5 Decoders pretty soon. Light robot Cortex are probably going to be in more demand as they're harder to find. I'd like to see the higher level caches container not only heavy mech but also light and assault cortex as well. This would overall increase the rarity of cortex's at a higher level and would help the over supply issue.
CT's. Awesome awesome awesome but most are crap and won't ever get used. Haha. I have more 25% Laird Mk2 CT's that I know what to do with. Can't trade CT's which is a pain and it would be nice if you could. I understand they're meant to have a limit number of runs but also having a low percentage is a bad idea. Some people might be willing to use them at such a high material cost but I'd prefer to see one time use CT's with a higher percent in the 80's. That would make CT's care more valuable but reduce the cost of production. It would level out. At the moment you're looking for around at least three times the cost to make a Mk2 Robot is not more and when a standard fit Mk1 robot could kill a stupid Mk2 or a small gang on Ewar could do the same I can't see people using them. Mk2 should have had an armour increase of at least 25% or something. For now they're for E-Peen. They're slightly more useful than a poke in the eye. If don't mind them being a little expensive for what you get but at the moment we'll stock pile them and stomp them around to look sexy but nothing more.