Asuma wrote:Kaito Kurusaki wrote:Personally I always end up deleting the first 2-3 characters I make. This proposed change screams of bad quality. I'd probably end up ragequitting if it happened to me.
So you like wasting your EP on your characters and then delet them? I would ragequit too if I were you, lol.
If you're a new player, you're not going to know exactly where to spend EP. I don't think I did too badly and, even if I did, I don't mind waiting, but not everyone is like me.
There is a warning that tells you EP is account-based, not character-based, what this does is scares new players into not spending their points because they're afraid they might screw up and have to wait two weeks to "redeem" themselves.
Games should be designed to teach people from their bad mistakes, not punish them for it. If EP is the most valuable resource in this game then punishing players who make simple mistakes are not a good way to go about it. You were a newbie once, do you remember what it was like to know nothing about a game and wonder where the heck to start, and what all this new information meant?
Not every is going to search up the information on Google (or via the in-game help) like you or I did. And you shouldn't have to. I stated this in another topic: Games need to be accessible, you may call that "catering to casuals" but it's not, it's called good design practice. If a game is not accessible then your profits go down because the majority of people won't play.
Simply put: Treat your players as if they're stupid. You know those instruction manuals that teach you everything from scratch? The ones you scoff at and announce you don't need to know all that info? They do it, because some people do need to know. They're the proverbial "***" that needs their hand walked through everything, and that's how games instructions need to be designed: For dummies.