Topic: Deployable Turrets.
Greetings.
I think this game requires player deployable turrets. Why? Miners on beta island is totally unprotected, they cant protect themself... yes, I know they can mount even a medium gun on Argano, but this is rediculous and wont save them. Players cant camp 24/7 on the teleport stations, they cant always protect miners because they might play in different time and maybe do something else, like go hunting NPCs, do missions or go for PvP. Fighters cant maintain safety of miners all the time. Some players use guerrilla tactics or even gank alone when there is no combat players around.
Thats why deployable turrets needed. The mechanic of it is simple: Only industrial robots could able to carry a turret because of size (about 10-20UA). Only 2 turrets can be placed in the 500m radius. Turrets cant be deployed near the teleport stations or outpost, maybe about 500m limit for outposts and 1km for teleports. Turrets could be different types: light (2 small guns and 1k HP), medium (4 small guns, 2k HP) and heavy (2 medium guns, 3k HP). Each turret can be armed with each types of weapons, EM guns, lasers and so on. Turrets have cargo hold for ammo and for fuel it consumes each time, for example each 30 minutes. Price for each type turret should be 250k (L), 500k (M), 1mil (H). Turrets shoot targets according to relations of the player during deployment, you just select who to attack, neutrals, yellow and red players.
Such turrets should have increased range and damage to be effective. 1 light turret should be able to destroy a light bot in 1vs1 combat. To fight turrets players should gather in gang or even use mechs. That might finish the era of light bots gankers.
If developers will find out this idea suitable and approve it, but too busy to make it, I could help with it, Im familiar with 3D Studio MAX, I can model and animate it.