CenDre wrote:Exactly my point. With the 20 min time frame per island you can scout the entire pvp capable game works in under 2 hours. This is why i say the world is to small and needs to be enlarged.
This has been said already, but the game does not have enough population yet, therefore more islands are not necessary.
In fact, adding islands now would be a bad thing, because all the people who want to pvp will be scattered across a larger area and won't run into each other as much. That means less pvp and thus more people finding the game disappointing.
You are looking at it the wrong way round.
I think as the playerbase increases the devs will gradually add more land (or so I hope).
CenDre wrote:It is my intention to simply point out that the VAST majority of players world wide are none pvpers
This game is not aimed at the vast majority of players. From the things other posters have said, there is room for non-PvPers in this game, because there are protected areas where they can spend all their time if they so wish.
CenDre wrote:Every game ever published that depended on the "pvp market" has failed due to lack of subscribers.
The games you mentioned in your OP did not fail because they were PvP games. First, has Aion failed? Please provide statistics showing whether or not it is making a profit for NCSoft. Second, Mortal Online is lacking subscribers for various reasons, none of which are due to the fact that it is an open pvp game.
Edit: Had to check the OP for the other games you mentioned. I never played Shadowbane so I'm not sure why that closed down in the end. As for Darkfall, it's still going. You can't call it a raging success, but it hasn't collapsed yet. And again, it had a lot of flawed mechanics that put people off it, particularly when many of them thought it was going to be the next UO and it wasn't even close.