harvesting has always been an anoying job to do -
- size of the harvested stuff (0.00025u)
- density of the spawns relative low
- relative low cycle count per plant (~100 max compared to 255 for full ore-plate)
- 29m range for harvesting mod
- after some time you had to harvest plants closer to npc spawns
combine all those and you got:
- field container cannot be kept in access range all the time
- you have to empty your cargo very often into the field can because of the size
some player started to stop harvesting at 1-4 cycles left in the plant, to have it regrow faster. This tactic is now obsolete.
i can understand why it was reduced, but i can't really understand why so... global even.
You could have reduced the cycles per plant around open passages and terminals/outposts. The outer areas are now more dangerous due to roaming NPCs - and plants around NPC spots could have higher cycle values too.
Also you could have reduced the regrowth rate and make it non-linear. 1-12 cycles within a day, and then 13-100 cycles within a week. (instead of 50 cycles per day)
*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!Whining - It's amazing how fast your trivial concerns will disappear