Savin wrote:Wraithbane wrote:Ah... Its not ganking to attack miners and haulers?... Thats certainly an "interesting" definition. As for the other, of course it would be an arms race. Its happened in game after game that goes the guard route. The Dev's have to keep coming back to it to deal with an endless stream of "creative" antics on the part of the gankers and griefers. You said yourself its all about trying... Talk about the creation of a perverse incentive. Far better to keep PvE and PvP separate, and save Dev time and retain the players that would other wise leave.
Wraith, you're right, of course, and game after game has demonstrated this. But you can't compete with a guy who gains five years of gaming 'expertise' in one night. Nor can you argue with someone who thinks that when you point out how wrong he is, you "own" yourself.
Besides, as I said before, what harm could possibly come from a little German guy wanting to impose his will on everyone?
But let's get back on topic:
Wraithbane, what ideas do you have about improving PvE for those who prefer it to PvP?
Other: I think you have some great ideas- let the PvE grind have more meaning by giving the grinders some exclusive resources or recipes. Then introduce an improved economic system that increases player interaction and competition, and let us go on to flesh it out.
Well, first off, as I mentioned in another thread, make the out posts mean something more than they currently do. Make them literally fortresses that need to be defended, expanded and maintained against the robotic clans attacks. The expansion and up keep would involve the crafter/industrial types. The defense would require combat specialists.
They would have ascending classes(just like bots) with each class having more weapons emplacements, defense shields and other such installation mods. Once out of the basic out post class, they would have teleporters to allow for reinforcement when they come under attack by the robotic clans(and also access by the crafter/industrial types).
Expanding and maintaining the fortress system would become literally a game within the game itself.
As far as the Alpha and Beta situation breaks down, the Alphas are the planetary strong hold necessary to allow the continued access to the planet. The Syndicate(confederation of giga corps that rule earth) has decreed that since the Alphas are the key to the planet itself, there is to be *no* conflict among its member corps there(in fact with the robotic clan attacks it would literally be suicide). On the Betas how ever, competition is allowed, as long as it doesn't interfere with the Syndicates exploitation of the planet.
Given the on going shadow war between the member corps of the Syndicate(assassins, "regime change" and other such games) on home world, their main focus is on continued access to the resources that are necessary for their continued power. Thus anything and anyone who might interfere with that access is *not* to be tolerated(its just about the only thing that all of the giga corps agree upon).
The Syndicate Council(ruling body of the Syndicate) is the usual snake pit of sociopaths, whose only goal is personal and political power. But that is balanced out by the reality of the situation on earth, and the need for continued access to the Alpha areas. This could end up being something like a cross between the giga corps in Shadow Run, and the Houses in Mech Warrior. Any way, thats enough of that for now. ^^
If you can't kill it, don't make it mad.