Topic: why are there pvp flag consequences on beta?
I dont fully get why a pvp flag inhibits jumping/zoning and would tend to see that turned off.
1. People who get attacked on beta and defend should suffer from that.
2. It kind of gives an artificial instanced feel to the game when you are inhibitet in doing something.
3. Isee no negative consequences to pvp by turning the jumbing/entering feature off. At least the teleporting/jumping inhibition.
4. I understand that nobody should be able to fire and then hide in a terminal - allthough this should be possible on lawless outposts.
5. Fleeing a combat from beta to alpha wouldnt be affected since the pvp flag would also be there on alpha and people could be tracked, followed and killed there easily as well.
6. It would break up the artificial pvp barrier between alpha and beta if we see flagged people fleeing to alpha - hopefully some resulting pvp would happen on alpha side.
7. Alpha sides are already part of the pvp as in scouting - so why not make it complete?
Thanks for any hint on why teleporting is inhibited while being flagged.