DEV Zoom wrote:Beyond the introduction of the first wave of Syndicate robots, patch 3.8 will also include a few significant changes, so I felt like it deserves its own blog post.
http://blog.perpetuum-online.com/posts/ … patch-3-8/
Another change that’s coming with the patch is the reduction of EP rewards for mining and harvesting from 1 EP per minute to 1 EP per 2 minutes on average (without bonuses). Based on our statistics, the amount of EP that players gained from mining and harvesting was too high, considering the effort and risk involved compared to other activities.
I would like to address a couple concerns to EP change regarding Mining and Harvesting.
1. Harvesting may be extremely uneventful and not dangerous; but it is a pita! Find plants > drop a can (or fill cargo) > when plants are all harvested or cargo full > return to station to empty out or return to site to haul harvested goods back > REPEAT
2. Mining items that are NOT liquid require you to move a lot! Due to the nature of the Alpha tiles, they don't last long when you have good mining skills. Before you know it, the field is empty and you're back to hunting down that next field of NON liquid.
3. I know combat pays a lot more for EP in regard to Mining and Harvesting. Since combat pilots get EP per kill, that EP is based off the 'tier' of npc (if i recall correctly); therefore a Mesmer and a Vagabond of tier 3 pay the same even though the Vagabond can be a 1 alpha strike kill, the Mesmer not so much.
4. The real issue was players AFK'ing while mining liquids in a Scarab or Sequer with 1 mining module.
I wonder, what were the EP gains were compared to. Where they compared on Beta afk'ers? Yes, i've seen em.
Right now, my main issues is, i believe the EP change mining was mainly due to the lazy liquid miners. So, instead of a fix just for liquid miners, you do an blanket fix for mining and harvesting. They may be uneventful, but it's typically more work then combat without the danger (of Beta or Gamma).
-Ensi