Perpetuum wrote:Annihilator wrote:DEV Zoom wrote:Yes this is something I plan to specifically look into. Maybe a bigger difference is needed between the hit size of lights/assaults and the accuracy of medium weapons.
well, thats a good idea,
but you have to look at the implications that come with that too. especially with shields, medium accumulators and ewar that has 100% chance to hit and no LoS restriction that does not have any penalty from beeing boosted by rangextenders
No ***.
Zoom is slow, but not stupid.
More thoughts to come with a SS.
With my few encounters of ewar, it seems just a bit unbalanced ... just a bit ...
NPC's jam quite easily with 2 t4 eccm and players ... wtf. I'm not sure, but imho only ewar bots should be able to equip ewar offensive equipment and everybot should be able to equip ewar defensive equipment.
Why are there no extensions to raise the effectiveness of ewar defensive items? Because it's not like there aren't any modules or extensions for ewar equipment to be more potent.
Maybe it's not the point of people using ewar on non-ewar bots as much as maybe it is that they can fit it with such ease on these non-ewar bots. Maybe jack the ewar offensive items reactor / cpu and accumulator usage by 100% and give ewar bots bonus's that reduce all ewar equipment stats by 50% (which would return it to it's original fitting / accumulator usage) on ewar bots.
I can't help it, an non-ewar assault with the ewar effectiveness near that of an ewar bot seems pretty shoddy and unbalanced. Shouldn't ewar be physically weaker then non ewar bots?
Bah. I'm not holding my breath. Most people that use ewar love being able to be tanky, do good dps and have no limitations ... but, ain't that the base of the problem?
Just saying ...
-Ensi
(Yes, I expect flames)