Re: The ultimate solution to fix power projection, open stations, and zerg
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But as I see on the back end, the mechanic really does limit people.
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Agreed. Let's get it fixed.
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Perpetuum Forums → Feature discussion and requests → The ultimate solution to fix power projection, open stations, and zerg
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But as I see on the back end, the mechanic really does limit people.
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Agreed. Let's get it fixed.
Ville wrote:...
But as I see on the back end, the mechanic really does limit people.
...Agreed. Let's get it fixed.
+1,
Dev Zoom, what's your thoughts and concerns?
Make it so minimum of 50 or 100 member corporations only can own an outpost.
This means that young corporation in the next couple of years will not even be able to capture the outpost. Either will bring 50-100 alts in their corporations, to get such an opportunity.
I'm against the 1 corp 1 terminal solution. The first obvious flaw is that if you like to take new terminal, you would need to get rid of your old before.
Second flaw is that you will never find a good number preventing veteran players to have alt corp and allow new small corps to participate as well. Ofc it is never meant to have beta terminal with 5 agents corp, but a small corp with 20 active agents needs to be able to participate in beta.
And you can clearly see the obvious solution at the moment happeing very often that an alliance of 3-8 corps uses cross-corp-alts to ensure even if one corp has no "native" player logging in, that corp can do its SAP.
Been here before, quite recently.
Zoom outlined Devs thoughts in this post
Personally, I think that if you want to make owning more than one outpost more difficult you just add a SAP point multiplier based on outposts owned and a couple of extensions to help prevent alt-corp expolits. recent post on the matter ,
I'm not against the idea but the Alt Corp thing is a problem and putting a player limit seems problematic. Some kind of activity thing would feel better really, perhaps incorporate Lines token idea?
IMO of course without open stations you don't achieve anything.
Firstly and most importantly it won't work. If ypu are the kind of person who doesn't care about anyone but yourself ****
Pot calling the Kettle black...
Secondly Chemist is absolutely right - your 'suggestions' hold little value because they always serve your agenda
Are you sure your not talking about your self.... Because this sounds like a page out of your own memoirs
****There are three islands in game nobody is defending ****
Dead game nothing to see here move along please...
IMO of course without open stations you don't achieve anything.
Yes because it worked SOOO well last time
This is a way to help the situation!
This is a way to help the situation!
Ready to give your teeth that it will save the game?
Ville wrote:This is a way to help the situation!
Ready to give your teeth that it will save the game?
Chemist being able to speak two languages is Awesome ! But sadly I don't understand what you mean.
Chemist wrote:Ville wrote:This is a way to help the situation!
Ready to give your teeth that it will save the game?
Chemist being able to speak two languages is Awesome ! But sadly I don't understand what you mean.
I think you should give your teeth to save the game ville!
Ville wrote:Chemist wrote:Ready to give your teeth that it will save the game?
Chemist being able to speak two languages is Awesome ! But sadly I don't understand what you mean.
I think you should give your teeth to save the game ville!
Ville's from the south, theres not much teeth left.
but I have dental insurance.
It still comes down to showing up for saps regardless of how anyone wants to spin the mechanics.
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