26 (edited by Burial 2016-03-05 00:45:29)

Re: The ultimate solution to fix power projection, open stations, and zerg

Ville wrote:

...
But as I see on the back end, the mechanic really does limit people.
...

Agreed. Let's get it fixed.

Re: The ultimate solution to fix power projection, open stations, and zerg

Burial wrote:
Ville wrote:

...
But as I see on the back end, the mechanic really does limit people.
...

Agreed. Let's get it fixed.


+1,

Dev Zoom, what's your thoughts and concerns?

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Re: The ultimate solution to fix power projection, open stations, and zerg

Burial wrote:

Make it so minimum of 50 or 100 member corporations only can own an outpost.

This means that young corporation in the next couple of years will not even be able to capture the outpost. Either will bring 50-100 alts in their corporations, to get such an opportunity.

29 (edited by Goffer 2016-03-05 09:45:58)

Re: The ultimate solution to fix power projection, open stations, and zerg

I'm against the 1 corp 1 terminal solution. The first obvious flaw is that if you like to take new terminal, you would need to get rid of your old before.

Second flaw is that you will never find a good number preventing veteran players to have alt corp and allow new small corps to participate as well. Ofc it is never meant to have beta terminal with 5 agents corp, but a small corp with 20 active agents needs to be able to participate in beta.

And you can clearly see the obvious solution at the moment happeing very often that an alliance of 3-8 corps uses cross-corp-alts to ensure even if one corp has no "native" player logging in, that corp can do its SAP.

Re: The ultimate solution to fix power projection, open stations, and zerg

Been here before, quite recently.

Zoom outlined Devs thoughts in this post

Personally, I think that if you want to make owning more than one outpost more difficult you just add a SAP point multiplier based on outposts owned and a couple of extensions to help prevent alt-corp expolits. recent post on the matter ,

Re: The ultimate solution to fix power projection, open stations, and zerg

I'm not against the idea but the Alt Corp thing is a problem and putting a player limit seems problematic. Some kind of activity thing would feel better really, perhaps incorporate Lines token idea?

IMO of course without open stations you don't achieve anything.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

32 (edited by Obi Wan Kenobi 2016-03-05 12:58:40)

Re: The ultimate solution to fix power projection, open stations, and zerg

Jita wrote:

Firstly and most importantly it won't work. If ypu are the kind of person who doesn't care about anyone but yourself ****

Pot calling the Kettle black...

Jita wrote:

Secondly Chemist is absolutely right - your 'suggestions' hold little value because they always serve your agenda

Are you sure your not talking about your self.... Because this sounds like a page out of your own memoirs

Jita wrote:

****There are three islands in game nobody is defending ****

Dead game nothing to see here move along please...

Jita wrote:

IMO of course without open stations you don't achieve anything.

Yes because it worked SOOO well last time

lol

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: The ultimate solution to fix power projection, open stations, and zerg

This is a way to help the situation!

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Re: The ultimate solution to fix power projection, open stations, and zerg

Ville wrote:

This is a way to help the situation!

Ready to give your teeth that it will save the game?

Re: The ultimate solution to fix power projection, open stations, and zerg

Chemist wrote:
Ville wrote:

This is a way to help the situation!

Ready to give your teeth that it will save the game?

Chemist being able to speak two languages is Awesome !  But sadly I don't understand what you mean.

Steam achievement Unlocked:  Being a Badass
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Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: The ultimate solution to fix power projection, open stations, and zerg

Ville wrote:
Chemist wrote:
Ville wrote:

This is a way to help the situation!

Ready to give your teeth that it will save the game?

Chemist being able to speak two languages is Awesome !  But sadly I don't understand what you mean.

I think you should give your teeth to save the game ville! big_smile

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: The ultimate solution to fix power projection, open stations, and zerg

Obi Wan Kenobi wrote:
Ville wrote:
Chemist wrote:

Ready to give your teeth that it will save the game?

Chemist being able to speak two languages is Awesome !  But sadly I don't understand what you mean.

I think you should give your teeth to save the game ville! big_smile

Ville's from the south, theres not much teeth left.

Re: The ultimate solution to fix power projection, open stations, and zerg

sad but I have dental insurance.

Steam achievement Unlocked:  Being a Badass
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Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: The ultimate solution to fix power projection, open stations, and zerg

It still comes down to showing up for saps regardless of how anyone wants to spin the mechanics.