Topic: A Different Sort of Battle
Watched several PerpOnline battles on YouTube the other day and came to the conclusion that – at this moment- the only real outcomes of any battle are mainly dependent on two things:
1) Strength of numbers
2) And which bots were primaried first (with the help of EW).
That's about it… just a matter of attrition after that.
Also, the landscape was really just a hindrance in getting from point A to point B and though it might have played a small role in deterring LOS weapons it offered little if nothing else in deciding the outcome.
So, I was wondering if the Devs' have had any thoughts towards making it where the enemy was seen only by the actual visual sighting of the enemy itself. And then, once within range - targeting could be implemented, that is… if the enemy failed to spot you. The planets foliage could be used as cover (a type of camouflage) for guards, sentries and also for tactics such as ambushing, guerrilla warfare etc.
As it is now, the enemy can be spotted by their 'Hey Look!!! Here I Am" name tag above their bot even when their not in range so it kind of defeats the purpose of being strategically inclined and tactically sound.
Just a thought