Topic: Patchnotes Preview
*updated 13-11-2014*
After studying the changes on the PTS, i summed up these changes:
all 5% robot bonuses reduced to 3% per extensionlevel
weapon specific damage bonuses split into 1% specific, 2% unspecific
light bots will have 1% factions light weapon damage
heavy mechs will have 1% factions medium weapon damage
assaults and mechs will have 1% faction weapon damage
all resist bonuses changed from 5% to 3 points per level
EWAR masking bonus changed from 1% to 2 points per level
three new robot extension:
Combat Robot specialist [8] (lvl 1 necessary for all combat robots -> starting extension combat)
Industrial Robot specialist [8] (lvl 1 necessary for all industrial robots -> starting extension industrial)
Hi-Tech Robot specialist [7] (lvl 1 necessary for all MK2 robots)
spec-ops extension renamed to "Electronic Warfare specialist [8]"
Robot specific Changes:
Castel
+2 detection (per combat specialist level)
+15 CPU
+10 Reactor
+25% Mass
+2 headslotsCastel MK2
+2 detection (per combat specialist level)
+1% accumulator (per hi-tech specialist level)
+15 CPU
+10 Reactor
+25% Mass
+2 headslotsPrometheus
+2 detection (per combat specialist level)
+15 CPU
+10 Reactor
+25% Mass
+1 headslot
+1 legslotPrometheus MK2
+2 detection (per combat specialist level)
+1% accumulator (per hi-tech specialist level)
+15 CPU
+10 Reactor
+25% Mass
+1 headslot
+1 legslotYagel
+2 detection (per combat specialist level)
+15 CPU
+25 Reactor
+25% Mass
+1 headslot
+1 legslotYagel MK2
+2 detection (per combat specialist level)
+1% accumulator (per hi-tech specialist level)
+15 CPU
+25 Reactor
+25% Mass
+1 headslot
+1 legslotTrojar
+1% weapon cycle time (per robot control level)
-15 maskingTrojar MK2
+1% weapon cycle time (per robot control level)
+1 masking (per hi-tech specialist level)
-15 maskingIntakt
+1% weapon cycle time (per robot control level)
-15 maskingIntakt MK2
+1% weapon cycle time (per robot control level)
+1 masking (per hi-tech specialist level)
-15 maskingCameleon
+1% weapon cycle time (per robot control level)
-15 maskingCameleon MK2
+1% weapon cycle time (per robot control level)
+1 masking (per hi-tech specialist level)
-15 maskingArgano (+MK2)
+2% Artefact scanning range (per industrial specialist level)
+20 CPU
+10 Reactor
+25% Mass
+1 headslot
+1 legslotLaird (+MK2)
+2 masking (per industrial specialist level)
+20 CPU
+10 Reactor
+25% Mass
+1 headslot
+1 legslotWaspish (+mk2)
+2% optimal range (per combat specialist level)
+3% accumulator recharge replaced with shield bonus (per basic robotics level)
+3% optimal range replaced with locktime bonus (per basic robotics level)
+15 CPU
+115 Reactor
+25% Mass
+1 legslot
+1 med missile slotBaphometh (+mk2)
+2% optimal range (per combat specialist level)
+15 CPU
+125 Reactor
+25% Mass
+1 headslot
+1 legslot
-1 torso (missile) slotArbalest (+mk2)
+2% optimal range (per combat specialist level)
+3% armor repair replaced with demob resist (per basic robotics level)
+15 CPU
+130 Reactor
+25% Mass
+1 legslotSequer (+mk2)
+2 Masking (per industrial robot specialist)
no other changesKain, Artemis, Tyrannos (+mk2)
+2% demob resist (per combat specialist level)Mesmer, Seth, Gropho (+mk2)
+2 all resists (per combat specialist level)Termis (+mk2)
+2 sensor strenth (per industrial robot specialist)
+3% geoscann accuracy replaced with repair bonus (per adv. robotics level)Gargoyle (+mk2)
+2 sensor strenth (per industrial robot specialist)
+3% Terraformer cycletime replaced with energy transfer bonus (per adv. robotics level)Riveler and Symbiont (+mk2)
+2% accumulator capacity (per industrial robot specialist)Lithus (+mk2)
+2% reactor stability (per industrial robot specialist)Scarab (+mk2)
+3 points all resist (per industrial robot specialist)Ictus / Zenith / Vagabond (+MK2)
+1% faction weapon cycletime (per faction robot control)Ictus (+MK2)
+3% shield efficiency changed to accumulator recharge (per adv. robot control)
other changes:
Energy Cells (laser ammo)
Manufacturing unit +250 (=1250)Firearm Bullets
roughly 20% damage nerf (depending on ammo type)Detection/Masking extension
each extension grants now 1 point per levelDetection/Masking Modules
modules bonus changed from relative (%) to absolute (pts)
detection +20/25/30 pts (-20pts masking on all detectors)
masking +35/45/55 pts
*Disclaimer*:
thats what i could grasp by quick comparing robot bonuses and fit screens. ther may be more changes that i could not see at once.
Whining - It's amazing how fast your trivial concerns will disappear