Re: Patchnotes Preview

DEV Zoom wrote:

I'll do a summary soon as well, but nice work smile

When?

RIP PERPETUUM

Re: Patchnotes Preview

i hope zoom doesn't post a summary as main content of his next blog this week *hint*

waiting for next DEV server <=> PTS sync
and well, restart of the PTS server with less alpha/beta islands for better performance

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Re: Patchnotes Preview

Celebro wrote:
DEV Zoom wrote:

I'll do a summary soon as well, but nice work smile

When?

Hopefully they have listened, gone back to the drawing board and we will have some use for guns, proto bots and specialisation.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Patchnotes Preview

my biggest problem is the 20% repair nerf for blue bots. not that they have been trealy tanky since erp was nerved. trasticly brings down the tank of blue bots. so what about the tanks of the other races?
as i see it the seth is once again the big benefactor.

Re: Patchnotes Preview

Zortarg wrote:

my biggest problem is the 20% repair nerf for blue bots. not that they have been trealy tanky since erp was nerved. trasticly brings down the tank of blue bots. so what about the tanks of the other races?
as i see it the seth is once again the big benefactor.

20% nerf of DPS... 20% nerf of repair.
difference is accumulator consumption - and my list up there does not contain robot parameters that have changed.
the PTS also just has robot bonus changes.

Equip parameter changes have not been announced yet (except that "stacking will be changed"), but considering the overall changes, they are to be expected.

though, i agree the seth seems to benefit most atm, especially when you fit it with firearms.

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Re: Patchnotes Preview

Could just buff assault and lights dps/tank and removed Epriton based commodities from light ewar, then gg.  Maybe add some roles to industry mechs/heavy for Support roles.

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Re: Patchnotes Preview

Why is drastic not good?

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Patchnotes Preview

Because for one drastic change there's 4 more ground breaking unintentional side effect that ruins the game.  For example:  spark teleport and missions, robot changes to explosion damage, robot changes to gamma turrets, robot changes to EW strength to ECCMs, robot changes -> Ictus sad

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Re: Patchnotes Preview

The status quo sure isn't working

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Patchnotes Preview

Ville - you said the same about the speed increase.

i have not yet experienced those game breaking after-effects from those 36kph extra, or heard from anyone who was negatively affected by it more then positively.

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Re: Patchnotes Preview

There's a number of negative things that happened.

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Re: Patchnotes Preview

Yes the problam still exist with speeds.

I also with side who want SMALL changes. Just simply dont needed!

Go for it wiht light and assult buff!!!

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: Patchnotes Preview

OP updated some other changes, thanks Anni. Not bad for someone 'who doesn't play'

RIP PERPETUUM

39 (edited by Annihilator 2014-11-14 00:55:43)

Re: Patchnotes Preview

i wished that preview would also contain
"spark teleportation removed"
and
"new NPC class added to game: Observer Light EWar. they will scout all islands teleporters and mark immobile player with target painter to call in ambush attack forces"

edit:
additional feedback to the changes:

  1. with the change to plain 1 point per extension level the complexity of detection and masking extension is to high with [5], given that is not worth to raise this higher then the prerequisite of the T4 modules (lvl4).
    with this patch, this extension is only worth a complexity of [1]

  2. with the light bots gaining another 20 detection in veterans hands, there is no point in "mechs" having 120 base detection. this should be put down to 100 as it is for assaults and ewar mechs.
    If you want fast detection bots, then there should be a reason for them to get into shooting range, eg. for target painting.

  3. with nerf of firearms, you really could add damage bonuses on industrial bots that depend on the three combat faction robot control extensions, and the three new ones. like this:
    +2% weapon damage for each level in "combat robot specialist"
    +3% missile damage for each level in "pelistal robot control"
    +3% railgun damage for each level in "nuimqol robot control"
    +3% laser damage for each level in "thelodica robot control"
    +1pt masking for each level in "electronic warfare specialist"

    and yes, i really mean all those together on every industrial bot. after all they have only a SINGLE weapon slot, except the scarab, which has two.
    RR Johnny 5 isnt complete without his sholder laser!

  4. i know, everyone loves the castel mk2 for its ability to detect, shield and run very fast + demobbing stuff.
    now how much more fun is it with two additional sensor-amps? or velocity nexus AND detection AND demob, just a little less shield?

  5. can you figure out how to make the two side slots of the arbalest medium, instead of the top ones, just like you did with the waspish.
    Blackhawk Waspish looks great btw big_smile It needs to turn black when you fit two med launchers. cool

enough for tonight

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