Topic: How do the Devs view power projection?
So now what I warned you about here:
http://forums.perpetuum-online.com/topi … rojection/
Has happened can we discuss what the mechanics should look like to prevent or make harder these tactics?
Sparks have to go
For Beta it's pretty obvious that it's the mechanic that increases stability without actively defending that is at fault
Gamma is a lot more difficult but as I said in the other thread I would suggest that the energy requirements for a base are high so that it takes effort to keep one active. I would further suggest that when a base goes inactive it forgoes all of its reinforcement timers. This way if a base is active its a reasonable time sink (say 20 man hours a week) and if that time sink is not kept up with the base can be completely destroyed without the defender able to use the reinforce timezones to pick a fight.