Jita wrote:Taking half the saps would maintain stability. One sap would be missed and drop, the other would be taken and it rise. If you can't do half the saps you don't live there.
If you missed two Specimen in a row, you are very vulnerable. In the end, covering 12h and having no one there 12h, might mean, you loose more than 2 sap in row.
I played on the side locked out with more than often no station to access and long time only limited outpost access for over a year, and now I play on the side having nearly every station. I really know both sides and I appreciate still a mechanism, that forces you to play there active, but SAP alone is not the solution, nor will it be a removal of locking rights. In the end this discussion is old, and most suggest solutions here would change, but not improve situation.
You as well as most other veterans know exactly that defending is too hard vs attacking even with station locks and it was far more difficult without station lock.
Remember back how easy it was to bring lithus full of bots in enemy terminal, than operate from there. So in the end, it is not just a locking problem. It is a far deeper problem than just focus on SAP and terminal lock.
My beta experience started with our corp using beta outpost for production on an island we could not enter during primetime without getting blown up. We used off-times, and the fact, that good preparation allowed us to reach terminal before enemy could alarm and gather force against us. I don't have the feeling, that this should be normal again.