Topic: New content balancing

#YOLO

So we know your facing issues with art and making new bots and mechs but rather than spending time ruining ewar or whatever else Alf has in mind can we have a good look at some existing mods and bots to generate the new stuff that's so lacking.

First thing - retask mk 2 bots.

Make mk 2 bots role specific instead of a better version of something that exists. Give them specialised roles in relation to their class and this will change PvP dramatically.

Second thing - rebalance the gun class

They are underused significantly in relation to their contemporaries and while they have limited uses a rebalance of them would add another interesting class of weaponry in the game

Third thing - end game industry

I would change priorities so that guns are more difficult to get research for, ofc refunding the points already spent. I would add the mk 2 prototype ability to all bots so you can spend kernals to research the mk 2 bot or mech so that you may if you wish prototype them and make a CT. This will give end game industrialists something to PVE for in order to complete their research tree.

Fourth thing - Retask proto bots and mechs

Perhaps you could retask prototype bots and mechs so that they have the current mk 2 stats thereby not losing content (and since nobody uses proto bots / mechs currently).

Fifth thing - Retask prototype modules

Currently proto modules are rarely used in PvP and this could be changed with some tweaks to proto bonus' in relation to their t4 counterparts. Give them an additional boost and start to see them more in PvP making loot drops juicier and PvP more cost effective (particularly as that balance shifted with the advent of mk2).


So thats a bunch of things Alf could do with his time that would add a lot of real content to the current dynamic making the game more interesting for vets and new people alike. It would give us effectively a whole new class of Mechs and weapons alongside some interesting reasons to keep doing PVE and industry. I think that all of those changes are just a matter of balance and is very coding light so should be easy to implement and give the community something to argue about and test.

Communication:

This is key (as always) and these changes should be staged with the mk2 - specialised change happening in a Summer Expansion planned with Gamma with the other changes happening each month until the Winter expansion comes bringing along the long planned mission system change.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: New content balancing

Devs please listen to Jita.


























































And do the opposite! \o/

I believe pvp could be very exciting and the game has what it takes. But this is game is ruined and we all know  by who, it´s by corps like CiR, -77- and PHM. - by Fu ManChu

Re: New content balancing

Dear Player Jita,

I applaud you efforts for trying to assist in the theory crafting of rebalance of old content.  Your ideas are noteworth; however, your Ideas have also been thought of Here:

http://forums.perpetuum-online.com/topi … type-bots/

The developrs of the game clearly state:

04-24-2013 20:47:13

DEV Zoom wrote:

Prototypes shouldn't have any special roles because we would be f***ed if we would want to introduce PvE-specialized robots in the future, which obviously would also have prototypes of their own.

05-04-2013 12:13:33

DEV Zoom wrote:

We had some uproar around the CPU/reactor limit rounding changes when people were missing tenths of TF/RP and couldn't use their fits anymore. So I wouldn't say that fitting is never an issue.
But again, prototype robots are not meant for everyday use, just like prototype modules. I know everyone craves for new robots, but that's not the goal of this.

With that being said!  The developers always value your feedback!  You should submit a ticket to the developers voicing your concerns and offer positive reinforcement with your feedback.  Positive feedback does not include calling the developers Hungarian Horse, you get the picture.  Also  I would like to point out that your fellow alliance mate has made this post:

http://forums.perpetuum-online.com/topi … mbat-bots/

He states clearly what we as a community wants!  More combat stuffs.  I would like to applaud your efforts to bring awareness to this situation!  I hope you have a wonderful day and be safe Jita!

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