Dazamin wrote:DEV Zoom wrote:Jita wrote:The mission change was supposed to stop this abuse. The Devs need to resolve it.
Yes it was supposed to, but apparently there are not enough missions in that category to make them care about the randomness.
Have you ever considered fixing the actual problems?
Missions like the golden triangle transports were fun and many people would do them without prodding. It was worth the time to do them. Beacon pits, the old ones, were a fun way to get people out in gamma and do some combat (whens the last time you saw combat accounts farming on beta or gamma?)
If the reward for the mission or activity is worth doing, and its fun, lots of people would do them, and you wouldn't need to search out some way to create efficiency.
The reason people are seeking out ways to do these things different is because people don't naturally do high end missions, theres no reason to do beacons (post patch especially) any other play than outside alpha terminals, and even then its incredibly inefficient for what you get out of it.
This game is quickly moving towards mining epriton as the apex activity of the game. You can do it large scale, it doesn't require a lot of effort, and what else are you going to to other than nora farming?
This game lacks logical, fun, and rewarding missions, it lacks any reason at all to ever combat in beta/gamma other than pvp.
Hmmm I wonder how different the pvp scene would look if lots of people were using their pvp accounts currently sitting in station waiting for anyone to jump on were out on beta farming mobs and doing missions. Would probably open the door to a lot of people sneaking around ect wouldn't it?
The game totally lacks high end content. So you've got a lot of really smart people who know the game better than the developers twiddling their thumbs waiting for pvp...stuff like this gets figured out via boredom.
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