Re: Sap mechanics
Beta incentives are currently epi, nor and pvp. Tailor outpost control to a boost in those areas.
1- The higher the stability of the outpost the larger or denser the ore fields become within X range of the terminal.
2- The higher the stability of the outpost the more fields spawn within X range of the terminal
3- The higher the stability the better chance nor has to survive each cycle within X range of the terminal
4- The higher the stability the more cycles nor regenerates within X range of the terminal
SAPs (to stay on topic!)
1- reduced stability for not completing the sap for the owning corp. The decrease should be significantly less then the increase from capturing a SAP. If you get 15 points from capturing a SAP then the decrease should be around 5 points...... This adjustments gives owning corps a reason to complete the SAPs at all of their outposts.. No more passive ownership of beta.
Overall effect:
1- encourages industry on betas by giving people an incentive to mine/harvest
2- encourages roaming of islands to disrupt industry
3- encourages active defense of owned outposts to keep indy safe and maintain total control of the outpost
4- basically mandates a presence at each outpost to ensure SAPs are completed for ownership
5- slightly addresses the power projection issue related to spark teleporting. If you want to own 10 beta terminals then you are either doing a ton of walking or you are using your spark points.
Bottom line is it gives people a reason to be on beta whether its indy or pvp.......