Re: Detector/EW changes
Here is what I want to know, can we get some posted "theoretical percentages" for what you wish to achieve with balancing ECCM versus ECM and at different extension levels.
For example A player with 1 ECM in his head slot has 75% chance of being ecmed by a vagabond with L10 Jamming and complex jamming electronics.
Player B with 1 ECM in his he'd slot has a 30% chance of bring ecmed by a vagabond with L5 Jamming and complex jamming electronics.
Player c with 2 ECMs in his head slot has a 30% chance of being ecmed by a vagabond with L10 Jamming and complex jamming electronics.
Player D with 2 ECM in his head slot kills the vagabond before player D is ECMed.
Similar but with different variations cameleon and vagabond different extension levels plus add one tuner. Things like that.
http://www.perp-kill.net/kill/239407
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