Topic: Devblogs: Summary
I was reading all related Dev blogs for this year and decided it would be a good idea to put it all in one place with the status of each changes mentioned by the Devs.
This is not a 'hurry up get a move on
thread' for the devs, more like a summary of the most important blogs and what needs to be done and what has been accomplished this year, as you can see they have worked really hard only thing is, its all over the place.
Please let me know if I have missed anything important. Not completed feature are marked in yellow.
Interference new languages and other stuff: Date 2011-01-12
New heavy mech bot lithus-completed
Interference- completed
Robot expolsion area of effect- completed
Area of effect weapons- Not implemented yet
Trophies and loses section-completed
Free Trial, hotfixes and new areas: Date 2011-03-17
Free trial- completed
Announcment of new islands- Completed
Stealthy patch incoming: Date 2011-01-28
Roaming NPC update: Completed
Noragalis plants: completed
Worn down paint: completed
Stealthy features: completed
The move to shaders 3.0: Dated 2011-10-13
Implementing shaders 3.0, shader 2.0 will not be supported: Completed
Skittering Arhkes: Dated 2011-10-28
New robot animation for arhkes: Completed (also light bots)
Terrian sneak peak Dated 2011-12-21
Pictures of new terrain engine:completed ( Most probably in with gamma islands)
Slope displays revisited Dated 2012-03-23
Slope display changes needed for terraforming : Completed
The great big revamp: Date 2011-07-16
Docking access management in beta outpost- Completed (With Intrusion 2.0 patch)
Elite spawns, dynamic NPCs- completed
CT changes easier for new player: completed
No more combat grinding for industrials: completed:)
Set waypoints on the map etc- Not completed
Zombie pilot- completed
Character reset and subtract extension levels- Completed (No character reset possible)
Triangle;level 1 transport missions changes: completed
The sweet sound of development: date 2011-03-03
Crossover games brings game to linux/OSX -done
Artifact scanning- completed
Six new islands- completed
The future of perpetuum: date: 2011-02-15
Artifacts scanning: completed
Energy credit system: In the works ( mentioned in other blogs)
Artillery: In the works
More types of weapons: In the works
Hybrid robots: not implemented? ( balancing issues)
Terraforming : Gamma Island with terraforming: completed
Player built structures: In with gamma islands: completed
The Calm before the storm Date: 2011-03-28
Gobal storage listings: Completed
Removal of npc buy orders: completed
Geoscanner folders: completed
Market rates graph changes: completed
Event notification system: completed
CT Trading: completed
Market order modification: completed
Trophies/losses detials: completed
Explosion damage: completed
Spark teleport: Completed( mentioned in various blogs)
Perfomance based assignments rewards: In the works
Terra incognita Date: 2011-04-28
12 islands: completed
Highways: completed
Event notification system: completed
Robot's area of effect damage: completed
ERP and weapon stabilizer: completed
Internal markets: completed
Corporation recruitment panel: completed
Titan removed from beta: completed
mining/harvesting amount increased: completed
Carrer tips: completed
Account reset changes: completed
This Summer (Part 1) Date: 2011-06-06
Career tips: completed
Friend Approval: completed
EW NPC balancing: completed
Changes in outpost ownership: Completed with Intrusion 2.0
The energy credit system and all the features mentioned: In the works
This summer (Part2) Date: 2011-06-24
Alliance features: not implemented (most probably delayed due to player feedback)
More coporation management improvments (corporate projects): In the works
Account reset to be removed: Completed
Spark teleport: Completed
waypoints and auto pilot system: In the works
Paint jobs using microtransactions: In the works
Intrusion 2.0: Dated 2011-07-29
Intrusion changes: Completed
August status report: Dated 2011-08-25
New assignments: completed
Relation system changes: completed
Random NPC spawns: completed
Pathfinding/Zombie pilot: completed
Unstack by volume: completed
Attributes extensions and sparks date: 2011-09-28
Attributes removal:Completed
Character creation changes: Completed
Account reset option to be removed: Completed
Spark will have bonuses: Completed
I like my eggs scrambled: Dated 2011-10-20
Distress beacon where npc's can be summoned from anywhere -completed
Free Trial changes.Will be able join corporations and see the open server market -completed
December status report : Dated 2011-12-15
New hauler glider bot the 'Scarab' with 720U of cargohold- Completed
Syndicate supply shop using faction tokens to by faction ammo and advanced charges -completed
Beginner assignment improvements. Split into 2 branches industrial and combat - completed
New year, New toys Dated: 2012-1-09
Improved NPC AI-Completed
Inter- island mobile teleports-completed
Proximity probes- completed (PVP islands only)
Depolyable Walls- completed ( PVP islands only 3000m from outpost max)
Plasma bombs to destroy walls- completed
The Road to PBS : 3 Part series follows: Dated 2012-02-15 to 2012-03-31
Gamma islands with terraforming options- Completed
PBS building and planning with deployable blueprint on terrain. Network system of strutures: Main terminal, control tower,reactor,facilities, masker, mining tower, repair nodes, booster nodes- coming with gamma- completed
24 Gamma islands and new island layout on map-completed
Test server for all of the above- Done (Server went down after gamma expansion patch)
Industry 2.0 blog- completed
Industry, Remixed Dated: 2012-04-26
Remove Navigation extension-completed
Scarab MK2-completed
Gamma only minerals with new commodities and redistribution of mineral by faction-completed
Random ore fields and directional scanner- completed
Production point system revamp for CTs- completed
Testing, Testing.. is this thing on?: Date 2012-05-09
Public test server announced: Completed.
Gamma, Gamma Hey?: Date 2012-06-01
Gamma Island 1.0 Announced: Completed ( This update was reworked on gamma 2.0)
The Gamma Proposal?: Date 2012-07-10
Gamma issues starts and following a player conference/feedback http://content.perpetuum-online.com/aud … 07-05.mp3.
This were the important updates annouced:
NPC Seeding for building foundations: Completed (This has changed)
No Build Zone increase to 2000m around Gamma Teleports :Completed
MPC Aura Buildings: Completed
Spark teleport: Completed
Private Transport Assignments: Completed
Higher tier items and bots using colxium: Not Completed
Multiphase emergency mode for Terminals : Completed
Elephants in the room: Date 2012-07-10
Exploits; where when you die the same fitted bot appears in terminal was abused: Fixed
The big issue with the gamma 2000m no build zone ensues , most players are not happy with the changes so update was postponed for further meeting with elected corp members to discuss. Anyways, this updated went through in the end, and was completely revamped in gamma 2.0.
Player conference here :http://content.perpetuum-online.com/audio/dev-player_conference_2012-07-05.mp3
Winter is coming: Date 2012-09-13
Introduction of ICE announced: Completed
Perpetuum Greenlit
The Future Research, Assignments, Instances: Date 2012-12-29
Improved research system: Completed
New assignment system: Was made random but still waiting for the complete package update
Instances : Has beed partially completed only for the new player island, but no other uses mentioned has been completed.
New Assignment system stage 1: Date 2013-09-18
Mostly about improving the mission interface and making them random: Completed
A beginning is a very delicate time: Date 2013-12-24
Character creation improvements : Completed
Newbie player island: Completed
Getting ready for Steam release: Completed
The end of subscriptions, the start of something new: Date 2014-04-16
Payment model changes, Perpetuum becomes buy once to play: Completed
Perpetuum Credits introduced: completed
Robot paint option: Not completed
Devs drop the bomb with a gamma reset : Completed
Status report May 2014: Date 2014-05-29
Steam already released 600 player mark reached online.
New servers announced#: Completed
Gamma revamp: Completed
Assignment system revamp Stage 2: Not completed (very soon to be)
Robot balancing changes by our great Dev Alf: sadly completed ( very much on debate by most players)
Teleport and highway revamp: Not completed
Steam trading and market integration: Not completed (may be put off on the back burner)
Complete engine and client rewrite: Not completed (been working for almost 2 years on this before annoucement)
SEPTEMBER STATUS REPORT - GAMMA ISLANDS RETURN: date 2014-09-12
After shutting down gamma and a complete removal, details on new gamma completely reworked for balance.
OCTOBER STATUS REPORT - EA ENDS, ROBOT REBALANCING: date 2014-09-12
Annoucing end of Early access on Steam.
Mining Field are node based: Completed
Gamma 3 terminal limit lifted ~:Completed
SAP changes: Defenders need to complete their own SAPs now: Completed
Details of the Robot balancing changes : Completed
ICE RETURNS, FIRST DETAILS ON RANDOM ASSIGNMENTS: date 2014-12-18
ICE returns to buy Perpeuum credits for EP boosting etc: Completed
Details of new assignment system part 2 explained