Topic: highways for betas

Are we going to get these back??

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Re: highways for betas

That's the plan. Unless someone thinks that would be bad for PvP/intrusion/powerprojection/babies/squirrels/etc.

Re: highways for betas

DEV Zoom wrote:

That's the plan. Unless someone thinks that would be bad for PvP/intrusion/powerprojection/babies/squirrels/etc.

no they are good for pvp really, adds an extra dimension to fights

Re: highways for betas

they are better for pvp then teleports.

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Re: highways for betas

I agree it adds a extra dimension.  But this in conjunction with sparks you might have a bit too much power in movement again.

I would seriously consider a double take on sparks, on farther nerfing, either with time or moving to a larger gaming world.

I am Perpetuum.

Re: highways for betas

And by larger world he means more actual square 'footage' robots can walk and do stuff on - not just more dead space between islands.

Re: highways for betas

Teleporting from terminal to terminal = no pvp
Running to island teleport with hostiles on your tail = Mad Max

+1