Topic: Enforce a 1 account only rule

I think players should only be able to own one account. There's loads of reasons why which are well known but I think the key point would be how to do it without bloody murder.

I suggest allowing people with more then one account to select which of their accounts they want to keep and then sell for real money the remaining accounts. Make using multiple accounts against the Eula with bans as appropriate for the people who try and use proxies etc.

Some benefits for the players:

Less steep gap in between new and old players (as how do you compete with a guy who has ten accounts when your new)

Greater end game content - less specialisation gives you a reason to want high ep accounts

More balanced PvP - your no longer competing against fully specialised players who mine with other accounts or against multiple boxers or vs ten scout alts

Cheaper for new players to come and join in - no 'two accounts are mandatory' mentality

Some benefits for the Devs:

More money from account ep resets not just for the accounts that move hands but for single account people who would reshuffle ep more often

You could charge one ice to change accounts

Easier to balance

More longevity of content

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

2 (edited by Burial 2014-09-08 22:18:27)

Re: Enforce a 1 account only rule

A lot of games do it but I've never heard of any game do it mid-way when there's already players with tens of accounts(like you), but that doesn't automatically make it bad.

Instead of saying my opinion, I'm going to show some pros and cons.

Good
  • Lessens the gap between veterans with multiple accounts and newbies with single.

  • New players have access to higher EP characters.

  • Ability for players to sell accounts when they quit.

  • Players are more likely to spend money on Boosters since EP becomes more valuable.

  • AC has a chance to make extra money from character sales, renames and EP resets.

  • Higher lifetime for content.

  • Ends all sorts of dickery players do with alt characters.

  • Increases interaction between players.


Bad
  • Flips the current playstyles upside down.

  • Players will have to be more careful about the choices they make.

  • Content locked behind EP not possible alt characters.

  • A lot less self-sufficiency.

  • Extra work to AC for implementing the change and enforcing EULA

Some of the bad points could easily be considered good. Feel free to add. I support the change.

Re: Enforce a 1 account only rule

hell no!

RIP PERPETUUM

Re: Enforce a 1 account only rule

Should the game publisher try to limit you to using a single account to play the game? If so, how do you propose they enforce that, and who would the rule supposedly benefit? Block by IP? Now you give the advantage to the guy who can afford to pay for multiple IPs. Only allow one instance per PC? Now the guy who can afford multiple PCs or multiple Virtual Machines has the advantage. Instead of providing any measurable benefit to the casual player — who usually only has one or a couple of accounts — now the casual player is at an explicit disadvantage.

Not only that, but these restrictions would be against many of the people who are most dedicated to the game, who are in your corporation, who are also completely unwilling to lose their accounts.

5 (edited by Celebro 2014-09-07 23:05:35)

Re: Enforce a 1 account only rule

I would turn this around and allow us to control more bots per account in real time. I am not sure if that's even possible to implement though, but it seems pretty popular, so why not go with the flow on what most players want; self sufficiency, world domination etc.

RIP PERPETUUM

Re: Enforce a 1 account only rule

Bad idea is bad.

Re: Enforce a 1 account only rule

<snip>

Jita wrote:

Some benefits for the players:

Less steep gap in between new and old players (as how do you compete with a guy who has ten accounts when your new)

Not sure modifying account mechanics is going to have any noticeable impact on the EP mechanics. A new player is always going to have a hard time against even a single high EP vet account.

Jita wrote:

Greater end game content - less specialisation gives you a reason to want high ep accounts

Wouldn't less specialisation mean you actually need more EP, because you would need to spread it out over more skills ?
In any case I think this is an EP mechanics issue rather than a multi account issue.

Jita wrote:

More balanced PvP - your no longer competing against fully specialised players who mine with other accounts or against multiple boxers or vs ten scout alts

Whilst there may some benefit in changing account mechanics in regards to pvp, how you would implement those changes would be a nightmare.

Jita wrote:

Cheaper for new players to come and join in - no 'two accounts are mandatory' mentality

Trouble is it has been shown in many games that players like to be self sufficient, mining & hauling are first to mind. Given the current state of the game, having at least one other account is necessary for self sufficiency.

Jita wrote:

Some benefits for the Devs:

More money from account ep resets not just for the accounts that move hands but for single account people who would reshuffle ep more often

You could charge one ice to change accounts

Easier to balance

More longevity of content

We have content ? (pve)

Re: Enforce a 1 account only rule

Celebro wrote:

I would turn this around and allow us to control more bots per account in real time. I am not sure if that's even possible to implement though, but it seems pretty popular, so why not go with the flow on what most players want; self sufficiency, world domination etc.

Trouble with this is, (as far as pvp is concerned anyway) you run the risk of an "arms race" mentality. Player A has one account, player B has 4 accounts, player A goes to fight player B and obviously cant compete so player A must make a choice, get another 3 accounts and try and level the playing field, or not engage at all. This is, in effect, forcing a play style on players. Not sure that's a good thing in a sandbox MMO.

Re: Enforce a 1 account only rule

Sad watching another round of desperate low population balance ideas rearing their ugly heads.

- hellzno

Sparking to other games

Re: Enforce a 1 account only rule

Multiboxxing hardcore (more than 2, in pvp is dangerous and VERY VERY Hard.) is a bad idea.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: Enforce a 1 account only rule

Jita I hope you were drunk off your face when you thought of this.


-1

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

12 (edited by Burial 2014-09-08 15:57:37)

Re: Enforce a 1 account only rule

Progenator wrote:

... Instead of providing any measurable benefit to the casual player — who usually only has one or a couple of accounts — now the casual player is at an explicit disadvantage. ...

I don't agree that it wouldn't provide any measurable benefit.

It's additional longevity for content. The game has a handful of professions that are unlocked by the EP player accumulates. The gain of EP, and therefore content, is multiplied by the number of alts a player has. If a player has 5 specialized alts, his accumulation of operative EP is 5 times over any single-accounter.

A player having the ability to be completely independent of others around him is hindering player interaction. Once a player can personally obtain and use everything he needs, it's unlikely to see any of the goods ever change hands. We end up with demand stuck behind gimped supply since it's detrimental to sell anything as NIC has lost nearly all of it's value to these players. This has huge economical impact.

It considerably decreases the gap between veterans and newer players. It's a great deal easier to be competitive against 10 veterans with 10 accounts than 10 veterans with 50 accounts, but that's somewhat mitigated by a healthy population.

On the other hand, there's veterans that abuse alt characters to overcome game mechanic restrictions. The benefit for a 1-account rule is distinctly seen here. Alt characters are the perfect scouting tools for Betas. They can be placed to the entrance of every Beta island while being unkillable with just a mouse click away from safety. This can be accomplished by just a single dedicated player. It's less likely to regularly have multiple dedicated single-accounters observing hostile Beta islands entrances 10+ hours a day. Other noteworthy abuse, among a stinking pile of others, is the overcoming of Spark Teleportation limitations. Spark Teleportation is restricted by the number of destinations character can fit on it's 10 possible points. Since no corporation has infinite number of players, every alt character gives extra potency to it's power projection. Wherewith 1-account rule forces would have to be divided to cover equal ground, alt characters are now used instead.

All of these points not only give clear advantage to multi-accounters but also negatively affect anyone playing with just one account. This suggestion should be taken more seriously. Perpetuum is no longer a subscription-based game. Not suggesting anyone to jump on any bandwagon after just a couple of posts, but just throwing the suggestion under the bus is silly. There are clear advantages that would benefit the game in the long run, if the players are willing to make the sacrifice.

Re: Enforce a 1 account only rule

limiting player to one account only is a fight against windmills. you wont solve anything with it.

you need to make the game enjoyable with a single account and "unplayable" with multiple ones. and well, punish botters.

i won't go into details, because its not worth the effort...

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Enforce a 1 account only rule

+1 to Annis post. The games not balanced around 1 account.

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

Re: Enforce a 1 account only rule

Blocker wrote:
Celebro wrote:

I would turn this around and allow us to control more bots per account in real time. I am not sure if that's even possible to implement though, but it seems pretty popular, so why not go with the flow on what most players want; self sufficiency, world domination etc.

Trouble with this is, (as far as pvp is concerned anyway) you run the risk of an "arms race" mentality. Player A has one account, player B has 4 accounts, player A goes to fight player B and obviously cant compete so player A must make a choice, get another 3 accounts and try and level the playing field, or not engage at all. This is, in effect, forcing a play style on players. Not sure that's a good thing in a sandbox MMO.

No, you can't do that if you already need to control multiple bots with one account.

RIP PERPETUUM

16 (edited by Rex Amelius 2014-09-08 21:31:14)

Re: Enforce a 1 account only rule

Burial wrote:

It's additional longevity for content. The game has a handful of professions that are unlocked by the EP player accumulates. The gain of EP, and therefore content, is multiplied by the number of alts a player has. If a player has 5 specialized alts, his accumulation of operative EP is 5 times over any single-accounter.

A player having the ability to be completely independent of others around him is hindering player interaction. Once a player can personally obtain and use everything he needs, it's unlikely to see any of the goods ever change hands. We end up with demand stuck behind gimped supply since it's detrimental to sell anything as NIC has lost nearly all of it's value to these players. This has huge economical impact.

It considerably decreases the gap between veterans and newer players. It's a great deal easier to be competitive against 10 veterans with 10 accounts than 10 veterans with 50 accounts, but that's somewhat mitigated by a healthy population.

On the other hand, there's veterans that abuse alt characters to overcome game mechanic restrictions. The benefit for a 1-account rule is distinctly seen here. Alt characters are the perfect scouting tools for Betas. They can be placed to the entrance of every Beta island while being unkillable with just a mouse click away from safety. This can be accomplished by just a single dedicated player. It's less likely to regularly have multiple dedicated single-accounters observing hostile Beta islands entrances 10+ hours a day. Other noteworthy abuse, among a stinking pile of others, is the overcoming of Spark Teleportation limitations. Spark Teleportation is restricted by the number of destinations character can fit on it's 10 possible points. Since no corporation has infinite number of players, every alt character gives extra potency to it's power projection. Wherewith 1-account rule forces would have to be divided to cover equal ground, alt characters are now used instead.

All of these points not only give clear advantage to multi-accounters but also negatively affect anyone playing with just one account. This suggestion should be taken more seriously. Perpetuum is no longer a subscription-based game. Not suggesting anyone to jump on any bandwagon after just a couple of posts, but just throwing the suggestion under the bus is silly. There are clear advantages that would benefit the game in the long run, if the players are willing to make the sacrifice.

All valid points, well articulated and thankfully lacking the typical ugly finger pointing seen too much on the forum lately.

Even if you are completely right to point out all these Problems, I cannot agree that forcing players into one account is the Solution. Aside from being impractical it's totally unfair to those individuals who own multiple accounts.

There are countless threads out there detailing all the shortcomings of Perpetuum with regard to content, playability, competitiveness, and general fun. Rather than work through the development of all these issues you would simply short cut those problems and implement a draconian solution that would certainly eliminate the vast majority of vets. And how long before the new players, seeing the deficiencies of single account ownership, jump ship Themistocles?

Forcing one-account accessibility in the short tern is a death sentence.

Sparking to other games

Re: Enforce a 1 account only rule

While I agree it's unfair to the multiple account folks making the right decision for the thousands that could play outweighs the impact on the existing players. Add in to that at least the ability to monetise your other accounts and it's not so bad.

How many people would hold on to all their current accounts if you could sell them @ $200 per million ep even without this change?

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: Enforce a 1 account only rule

Rex Amelius wrote:

Themistocles.

Also quoting the autocorrect of the year smile

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

19 (edited by Gremrod 2014-09-08 21:36:19)

Re: Enforce a 1 account only rule

Are there any games that restrict the player to one account?

John 3:16 - Timothy 2:23

Re: Enforce a 1 account only rule

Jita wrote:

While I agree it's unfair to the multiple account folks making the right decision for the thousands that could play outweighs the impact on the existing players. Add in to that at least the ability to monetise your other accounts and it's not so bad.

How many people would hold on to all their current accounts if you could sell them @ $200 per million ep even without this change?

Unfairness is just the beginning. It's not practical. How do you even enforce it?

And what of all the unintended consequences? In order to eliminate a few unfortunate side affects of multii-accounts you would sledge hammer all the legitimate ones?

I really don't feel the need to elaborate much more on this point. I know it will NEVER happen.

Sparking to other games

Re: Enforce a 1 account only rule

Gremrod wrote:

Are there any games that restrict the player to one account?

Free2play games used to do that in the beginning.

sophisticated browser games still do it.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

22 (edited by Gremrod 2014-09-08 22:21:14)

Re: Enforce a 1 account only rule

Annihilator wrote:
Gremrod wrote:

Are there any games that restrict the player to one account?

Free2play games used to do that in the beginning.

sophisticated browser games still do it.

I started with f2p and I never saw one restrict you to only one account. Not saying there weren't any but I never saw it. smile.

John 3:16 - Timothy 2:23

23 (edited by Gremrod 2014-09-08 22:24:49)

Re: Enforce a 1 account only rule

Jita wrote:

Some benefits for the Devs:

More money from account ep resets not just for the accounts that move hands but for single account people who would reshuffle ep more often

Since it will be more money for the devs they can make it so the game is free on steam no B2P! Most people don't want to buy the game. They want to jump into f2p game and find out if they want to throw money at it or not.

Could raise the game pop a bit!

John 3:16 - Timothy 2:23

Re: Enforce a 1 account only rule

Forgive my ignorance on the issue, but wouldn't it be possible to limit the amount of instances being run at the same time? I don't care if they have 100 accounts, you're only able to play 1 at a time per computer? Would there be a way to limit it so that people with multiple computers can't just bypass it that way?

Reset each other yet?

Re: Enforce a 1 account only rule

SmokeyIndustries wrote:

Forgive my ignorance on the issue, but wouldn't it be possible to limit the amount of instances being run at the same time? I don't care if they have 100 accounts, you're only able to play 1 at a time per computer? Would there be a way to limit it so that people with multiple computers can't just bypass it that way?

Yes

John 3:16 - Timothy 2:23