[*]■ All buildings received a bandwidth parameter. Terminals provide the bandwidth for the network, and all buildings connected to the network use a certain amount. Works pretty much like CPU vs modules in the case of robots.[/*]
With the additional structures you guys are adding I think an increase in the terminal bandwidth may be needed
[*]■ Buildings go offline if they get disconnected from a network.[/*]
[*]■Both single module terraforming and beacon terraforming has a limit of how steep slopes you can build. The limit is currently set between the slope capability of assaults and mechs.[/*]
Mineral fields will need to only spawn in “accessible areas on gamma islands in order for them not to get “trapped” before they could spawn anywhere.
[*]■ Buildings go offline in emergency phase, except for the main terminal and facilities.[/*]
[*]■ Buildings can only be deployed within a certain radius of a terminal. Suggested radius: 1km. Exceptions: mining outpost, command relay, energy transmitters, and the planned highway node.[/*]
I would make it a slightly larger foot print 1.5 2.25 3 depending on Tech Level of terminal
[*]■ Only 3 terminals per island.[/*]
Please limit this to 1 >> If more than 1 terminal per island is allowed players will naturally place them near gates for defending the Island << This is not theory craft it was done in the past it will be done again. We need to make the gammas roam-able … even @ 1 km away from the terminal I can place turrets
to cut off some Islands form roamers If Im allowed to place 3 terminals. Please start with 1 Terminal and balance from there more can always be added later if you feel the need.
[*]■ Terraformed landscape will slowly degrade to the original terrain with time, but this only affects areas that are outside of a certain radius of buildings (ie. unclaimed land). Suggested radius: 300m[/*]
[*]■ Reactors will not generate energy on their own. Instead, we will introduce a new underground resource, which can only be exploited by a building, but it does this passively over time. The exploited resource is directly sent through the existing network into the reactor(s), which has a buffer for this resource. (So if you lose all your miner buildings in the network it will still provide energy for some time.) - This feature is still heavily discussed/in development, and I bet you have a lot of questions too, feel free to ask.[/*]
This is the mechanic we have needed all along to balance and limit the size of colony networks on the islands. If there is a limit on the geothermal energy that can be harvested from an island then there will be a limit to the number of structures you can effectively use.
The same mechanic that has been applied to all modules and robots needs to be applied to gamma structures.. we have a prototype system for a reason …. Make structures so they need to be prototyped and not just reverse engineered all the way up to t3.
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