I think your proposed system is a good step forward, a good rough draft in any case. Some thoughts;
[*]■■ When drawing a terraforming plan you can still draw anything, but the tiles that are over this limit are highlighted in red. Beacons will still only terraform as far as the hard slope limit allows. - We realize it's quite hard to terraform this way with precise structures in mind, so we're still trying to make this more user-friendly, possibly by imposing the slope limit directly in the planner.[/*]
You should definitely spend as much time as possible to make it user-friendly. "What you see is what you terraform" should be the goal to aim for.
[*]■ Terminals cannot be deployed within a certain radius of teleports. Suggested radius: 3km.[/*]
[*]■ Terminals cannot be deployed within a certain radius of another terminal. Suggested radius: 3km.[/*]
You should consider doing something about the possibility of deploying terminals close to the sea, otherwise islands like Guthraw, Yuraion Ro, Langhrum etc with natural choke points will be at a premium for creating invincible unbreachable Gamma bases.
[*]■ Terraformed landscape will slowly degrade to the original terrain with time, but this only affects areas that are outside of a certain radius of buildings (ie. unclaimed land). Suggested radius: 300m[/*]
How will this impact Gamma islands (notably green/yellow gamma islands) with natural plateau's that can be used to create invincible and unbreachable Gamma bases?
[*]■ Reactors will not generate energy on their own. Instead, we will introduce a new underground resource, which can only be exploited by a building, but it does this passively over time. The exploited resource is directly sent through the existing network into the reactor(s), which has a buffer for this resource. (So if you lose all your miner buildings in the network it will still provide energy for some time.) - This feature is still heavily discussed/in development, and I bet you have a lot of questions too, feel free to ask.[/*]
You should honestly structure this so that the raw gammagoo provides some power, but refining it and producing fuel blocks (energy cells?) provides a more efficient way of powering stuff. There's a potential market niche there that people could have fun with. Also, you should make it crystal-clear how many blocks per hour/week/month it requires to keep stuff operational, analyze the economical impact it has cost-wise on keeping a Gamma facility operational, and tweak it accordingly so it's relatively cheap for new corps to start up.
[*]■ Highway nodes. These simply emit a "highway" effect in a certain radius and you can chain them to build highways on gamma. Uses both bandwidth and energy, like all buildings. Heavily in development, no specifics available yet.[/*]
This is a huge quality of life improvement for Gamma, how do you envisage it will impact the bandwidth of a terminal?