Re: Extensions that increase Sensor Strength
Line wrote:TerraBit wrote:Logs? altho whit 6 jamers u have 6 chanses to hit making not as broken as u make it out to be...
And whit 2 Remote sensor amps / Amplifiers u are relocking in 3 seconds
Now watch the hands. 6 jammers with 50% hit chance - in most cases 3 of them will work. That makes you losing the lock each 3,33 seconds so even with 2x SA and locking time you'll be simply unable to lock and perform a shoot without any risk to smach your keyboard.
And that we didn't even took sensor supressors into the calculation.
yes and now ur soacking up all the ecm of 1 vagabond whit 6 ecm witch makes the rest of ur fleet untuched get it?
even fitting 6 on a vaga is unrealistic.6 mods vs 1...... still dont get it?
You're telling that as if you're fitting just 1 ECM per vaga and throw just 1 jam per target at all. What's the difference - 2 vagas 3x ECM each jamming one bot, or one 6x? Or maybe you think we don't understand why 3/4 of your fleet are going ewar?
Simple answer. Easy mode.
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086