Topic: NEXUS modules - fleet battles and PvE
The following is an excerpt from our corp chat during a discussion involving a useful feature:
[20:52:27] <Inspiration> we need a feature for that, accept or decline available bonusses
[20:52:39] <Inspiration> easy to make, wonderful in pvp, usefull in pve
[20:52:49] <oABEo> heh, or maybe a priority setting
[20:53:12] <oABEo> each agent can set the priority nexus that they want
[20:53:40] <Inspiration> would work too, easpecially when it gets saved with his bot, but its a bit less control
[20:53:50] <Zombie Hamster> yup
[20:53:52] <Inspiration> unless you can easily change priorities in the field on the fly
[20:54:08] <Zombie Hamster> yea it shouldn't be OP restricted
[20:54:25] <Zombie Hamster> it would still grant all nexus available
[20:54:48] <Zombie Hamster> so it wouldn't lock any out but if you are sitting in a field of 5 nexus mods then the priority setting would kick in
[20:55:58] <Inspiration> i was thinking about displaying all available, and the ones not affecting you, greyed out
[20:56:20] <Inspiration> just clicking on an active symbol greys it out, allowing another to be clicked into active mode
[20:56:26] <Zombie Hamster> that may be too difficult for the devs to implement
[20:56:42] <Inspiration> the cymbols are already there, they just have to make them clickable
[20:56:43] <Inspiration>
[20:57:01] <Zombie Hamster> oh i see what you are saying, in robot status bar
[20:57:08] <Inspiration> yup
[20:57:13] <Zombie Hamster> yea that might work
[20:57:33] <Zombie Hamster> i was first thinking of another terrain window
[20:57:34] <Inspiration> or show only one grey and let that be a pull up menu for all greys availble to get applied
[20:58:38] <Inspiration> in pve i can do without even tho it would be easy, in pvp, where you contranly move into different ranges, its essential if you got more then 3 nexus for different roles in squad
[20:59:23] <Inspiration> a logi doesnt need critical hit , but might need shiled and a combat needs the reverse
[20:59:32] <oABEo> yup
~ just a thought