1 (edited by Inspiration 2013-09-08 15:20:15)

Topic: Change armor nexus bonus from amount to resists

The current bonus for armor nexus has issues, and the bonus itself is all but useless. One issue is that bots can end up with less armor then what they started with when a nexus module is turned on and subsequently turned off, without ever taking damage.

Changing the amount of armor on the fly is odd and leads to complex technical and design issues such as described above. It is better to change the amount of effective armor trough adding some resist points instead. This also has the desired effect of utilizing the diminishing returns mechanic baked into the armor resist calculation.

Thus it will not become overpowered and the number of scenarios where this nexus is useful increases.

Re: Change armor nexus bonus from amount to resists

The only way to damage anyone with armor nexus - if a player affected by that nexus, with full hp etc will dock in. Thats an old known bug. Simply switching it on and off will hurt noone.

The whole idea isn't that bad, but maybe it will be better to add new nexus instead of replacing old one.

Re: Change armor nexus bonus from amount to resists

Doom Beamer wrote:

The only way to damage anyone with armor nexus - if a player affected by that nexus, with full hp etc will dock in. Thats an old known bug. Simply switching it on and off will hurt noone.

The whole idea isn't that bad, but maybe it will be better to add new nexus instead of replacing old one.

+1

More diversity in nexus modules is a good thing.