Topic: What is the intent of the game?
Remembering the past changes i always ask myself. What is intend? What players doing wrong?..
Of course i can understand bugs/exploits fixes - this is an important measures. But i can't understand rebalancing, which repeated again and again...
1) MMORPG Prepetuum online... Role play part... What does it means? Perpetuum suffers rebalancing each time if any class obtains advantage on others (usually illusive).
My question is: Is that important perfect balance between all the roles, including opposite (like tank vs healer or ECM vs neutralizer or ERP and miner modules)?
For example:
Why was it necessary to revamp assault bots twice? (here and here)
TBH: There are lot of changes about it.
2) Nerfs: You DeV's maybe not understand it, or don't want understand, or forgot, but i have to remind you:
You had 1000+ subscriptions at start the game. You lost them all. Of course about 1/3 leaved because of the game seemed boring to them. But others leaved because of stupid, unreasonable and unlogical nerfs.
Recently DeV Zoom said: Players adapt, life goes on.
The player's life goes on, but without your game. Noone normal person will adapt in such conditions. There are a lot of alternatives.
3) Rebalance, rebalance, rebalance... Readjusting ore fields, changing it's liquid/nonliquid properties, resource ammount in tiles, cycles. Changes in production. Dammit you spent your time for this crap. What does it changed? - Absolutely nothing.
Captain Obvious asked to say that you have only one way to get popularity: Developing instead of revamps and rebalance.
Also Captain shared to me his thoughts. He said: It's possible that developers have no clue about game intent. The game idea taked from another project. Of course some things changed, but core is borrowed...
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...