Topic: Categorize damaged dropped loot in three categories
This is one of my very old idea's that never got any DEV feedback here and just became actual again due to automatic stacking of items in field containers (finally).
The goal is to not have a million separate damaged items but a few stacks neatly categorized. Instead of a few thousand items to keep track off, organize/sort and display, the number will be more like 50-70 in practice.
Do away with things like 88% damaged and 89% damaged for loot, reduce the variation to say three per module. This will not affect average mineral content from recycled loot if done right. You get:
DL-10 (damage level low, sum of these should equal current summed drop of health levels 90-90%)
DL-40 (damage level medium, sum of these should equal current summed drop of health levels 40-89%)
DL-90 (damage level high, sum of these should equal current summed drop of health levels 10-49%)
On the extreme (below 10% health) you can decide to drop them altogether or include those in the DL-90)
Having this system in place, doesn't alter game balance, but will improve performance, and the sanity of players.