1 (edited by Ville 2013-05-28 03:22:08)

Topic: [Request] Teleporters

Can we consider reverting to the original teleporter layout, when it didn't take 30 mins to go from tellesis to a Beta 2?

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Re: [Request] Teleporters

Denided......

2nd Top Killer 2012
02: 061 -- 353 -- 292 : Xadhoom


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Re: [Request] Teleporters

Anyone got a picture of that old network?

Re: [Request] Teleporters

Xadhoom wrote:

Denided......

It must be so lonely in your basement, with pictures of Spectron over the walls, do you light candles to your hooked on phonics God?

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Re: [Request] Teleporters

g1 ville lmao

Re: [Request] Teleporters

I want teleporters that can be jumped TO.  Squad member deploys, once active would then appear on teleport in range list for squad members to jump TO.

Re: [Request] Teleporters

Maybe limit number of jumps to 1 or a few, and make em expensive.

Re: [Request] Teleporters

Ville ... no... Just no. the old network was a S*** design the only thing with the one we have now is its S*** in a different way smile

Stop being bad @ this game tongue

Re: [Request] Teleporters

Okay...

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Re: [Request] Teleporters

+1 Bring back Old Alpha 1 TP network only and the alpha triangle transport missions, they were the best. big_smile

RIP PERPETUUM

Re: [Request] Teleporters

But I want to goto kentagura from tellesis sad

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12

Re: [Request] Teleporters

ooorr lets push the gamma islands so far out that you cant interzone to them from the alpha 2's wink

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Re: [Request] Teleporters

smile come at me bro.

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Re: [Request] Teleporters

How about connecting some different color far-end gamma systems for gamma triangles and such? Perhaps Langruhm and Guthraw and similar?

Re: [Request] Teleporters

-1 to that idea burial.

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16 (edited by Burial 2013-05-31 14:33:56)

Re: [Request] Teleporters

Heres the map, big thanks to ilum. http://foom.electric-mayhem.org/wiki/_m … -links.png