Jita wrote:These bases are not effective vs a fleet. Its game that can't field a fleet. No point dumbing down mechanics to make a gamma base that's well defended be able to be dropped by twenty guys.
This is the entire point that everyone seems to want to look away from for the time being. Hell, even the Dev's are thinking this way, backed up by several posts.
This all goes back to this isnt a gamma problem this is a PEOPLE problem. Solve the People problem and you will solve alot of these little issues that are cropping up all over the game.
Now all I'm waiting on this the next few posts explaining why we have to change gamma as that is the root cause of not having people in the game, which is FAR FAR FAR from the truth at best.
I fail to see how new players come into the game and jump RIGHT to gamma and say "well there's gamma its too easy to defend, too easy to make stuff at, the hell with this game its sucks".
No they roll into alpha get bored after a few weeks, decide they don't want a corp to mess around with and then they just leave.
The Dev's know this, that would be why they are working on making missions "better", and the research "better". Thus giving the newer players more of a opportunity to expand what they can do, faster, and you have a mission system to back that up.
The community seems to want to run in circles, thankfully the Dev team seems to of figured this out, and are working in the right direction.
The Gifter
Top Killer 2013 - 01: 334 -- 17 -- 317 : Merkle
Top Killer 2012 - 01: 027 -- 472 -- 445 : Merkle
Scarab Kill Count - 13