I would start off by completely disagreeing that you cant do a capitalistic model, as were doing it successfully, and I do believe, please correct me if I'm wrong here, AIC is doing the same.
Quite frankly I'm seeing a lot of people coming back to the game and for some reason all we want to do is just start changing everything. There are things wrong but by no means terribly in dire need of repair.
This isn't a "tool" problem, this isn't a "communistic" problem this isn't a "ratting" problem. It's a player problem.
We drive the eco if this game, so why can't we drive it?
This is the question that were all trying to answer, why are the players of the game unwilling to use the current market system.
Answer, because the players of the game don't need to, we have "stuff" everywhere, were not "new" players, we have been around the block a long time, a side from the cortex market, and token market we really don't need to touch anything as we already have it.
What does this do to IF newer player's come into the game? Well its a major turn off as we all know, but again this is a player problem, we don't need to start seeding T1-T4 mods just because.
As one player not being able to "make" nic, this is a complete farce. This game is incredibly EASY to make nic in, so much so we have OTHER players complain that one side has too much of it.
In sort Nic isn't the problem, or how easy it is to obtain it.
Start asking the people who have stayed around to enjoy the game, how to make Nic, and become successful, oh the story of how to do, they could tell.
In my opinion the change that needs to happen, is already happening, its what the Dev's are working on right now, that will start to fix the markets, slowly.
The Gifter
Top Killer 2013 - 01: 334 -- 17 -- 317 : Merkle
Top Killer 2012 - 01: 027 -- 472 -- 445 : Merkle
Scarab Kill Count - 13