1 (edited by Arjha Shanoo 2012-11-04 13:18:31)

Topic: Siege Islands

Now it gets an own topic - even if it ends up as a entry used for search wink

Background:
The original idea was separate from the little story here. It was an idea how I would have liked to see Alpha 2 islands. When they introduced you had to conquer this second batch of islands first and I really hoped NPCs would try to actively take these isles back (ie Nian invasions instead of just some roams).

For the newer parts of the siege islands there's just a little problem with this - since the terminal is situated in the middle - it is hard to get a small base/outpost for players with enough room for base improvement there too (active use of MPC on both sides in mind), so it became the idea of a new island.

Basics / Original Ideas:

  • two bases (Nian | Syndicate) build up with buildings from PBS

  • active Nian fights in offense and defense

  • Build, Upgrade, Take control, destroyal of MPCs

  • Alpha Sieges and Beta Sieges

  • use of TENTs

  • bigger islands to roam (at least two combined)

  • main idea: agents from all corps lay down your internal wars - the syndicate needs you to fight off the Nians


For more overview I will add the details according the following
Index in own posts:

EDIT: added links to index

Re: Siege Islands

MPC:

  • Nian high Tech/Tier base (why should the natives have a crappy base?)

  • Tech decreases with distance from Mainterminal

  • Nian Buildings can be seized or destroyed

  • Syndicate Basic Base, like current Alpha1 mainterminal with a few guarding towers - main core will stay even if everything else got shot down; maincore = lvl 1 facilities

  • Terminal can be upgraded by capturing, building or upgrading existing MPCs

  • Tents: little portable homes, with masking for one person

  • Mining towers have mining auras (speed/accu), strength according to their lvl

Re: Siege Islands

Active Nians / AI upgrade:

  • some spawns for mining / harvesting ops - really doing so and only wheres reall minerals and plants

  • small roams / patrouls - calling for reinforcements when agent is sighted (which will undock from nian terminal and go back if unneeded)

  • MPC defenders: defending Nian MPC, calling for reinforcements (see above)

  • invasion groups: attacker waves destroying nearest Snydicate MPCs; if Nian base fell - huge invasion groups coming from the beach to recapture it

  • Nian troups strength will decrease with distance from their terminal (terminal maybe guarded by observers..)

  • If spawns get destroyed - each group undocks from their terminal (or outpost if implemented) and march to their spot / patroul line again to resume their work

  • NO orange spawns, not even one single NPC (just thought I had to stress this one)

  • if there's nearly no player action, Nians from other factions try to invade the Nian base yarr

Re: Siege Islands

Minerals / plants:

  • depending on Alpha/Beta siege: on Alpha NO Epriton, also not necessary for building/upgrading MPCs

Re: Siege Islands

Alpha/Beta Siege or the PvP question:

  • if Beta siege is wanted: safe Non-PvP zones guarded by police towers, around terminals and maybe single ones for PvE parts

  • for those that want pure PvP there's Gamma (>>> maybe add some Nian invasions there too?)

Re: Siege Islands

Missions:

  • Random Mission system (bring colixum there, kill mining ops,.. as we have them)

  • Community missions (upgrade/build buildings, take down Nian base): everyone takes an active part; according to how much you've done you get rewarded with syndicate tokens

  • rare special missions: sudden field missions if you're near to help defend syndicate MPCs that are attacked

Re: Siege Islands

Rewards:

  • higher facility levels

  • auras

  • extended syndicate supply:
    production of items to be sold only to syndicate supply;
    plasma changeable to tokens;
    recieving tokens for activating/repairing/upgrading buildings, killing officers, invading enemy base, selling island special isotope;
    possibility to buy decoders, syndicate item CTs of higher tiers, ...

Re: Siege Islands

Additional Fun: some crazy ideas to lighten the mood

  • Terminal messages and announcements, funny Tinkerbot quotes for example (idea from Tabula Rasa - Foreas Base for those that knew TR)

  • Nian wars - Nian factions fighting each other

  • Fata Morgana NPCs aka the sparks ghosts: weird NPCs showing animals / things from earth but disappear after time and with decreasing distance like sperm whales and elephants showing the real size of your robot (just a real crazy idea of mine - but who wouldn't get some halluzinations after working for too long in the spark capsules of the Syndicate Space station... big_smile)