Topic: Calculating explosion damage
Was wondering if anyone has any ideas how to calculate explosion damage? From what I understand, it is mostly related to robot mass and another player is the distance between bots. Does anyone have any more info?
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Was wondering if anyone has any ideas how to calculate explosion damage? From what I understand, it is mostly related to robot mass and another player is the distance between bots. Does anyone have any more info?
Isnt it Accumulator+AHP+Surface hit size?
take
Damage = hitpoints * 0.5 * accu fill modificator
Damage = equally diveded into all four damage types
Explosion radius = 20m optimal + (hitsize * 10) falloff
last but not least, same formula as for missiles explosion radius vs. targets hitsize is used to modify the damage take by target.
Damage recieved = targets hitsize / exploding bots hitsize
accu fill modificator is 2 at accumulator 50% fill status, 1 at 0% or 100%
example: exploding bot with 50% accumulator, 1000 hitpoints and 10m hitsize eploding next to an assault with 4m hitsize:
explosion damage = 1000 / 2 * 2 = 1000 damage = 250 thermal + 250 seismic + 250 kinetic + 250 chemical
damage taken by assault: 4/10 *250 = 0,4 * 250 = 100 per damage type vs. the resists of the bot.
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