Topic: Another hardware topic

Eventually, i running perp on this hardware:
core2duo e4500
gtx450
4gb ram
1280*1024

In the alpha and beta islands my PC running normally, not perfect.
But when i playing in gamma islands, among MPC buildings, or fighting there, i have terrible FPS (like 5-10) even on lowest graphic setup.

What can cause this? I suppose the bottleneck is a CPU, but i doubt that 2*2.1 GHZ is not enough for perp.

Also, its minor issue on this PC, eventually i have microfreezes and video driver crashes. Driver version is whql  295 (newest drivers have twice slower performance, i dont know why)

Will appreciate everyone for suggestions.

Re: Another hardware topic

I have a slightly better CPU, gtx550, 8gb ram and similar resolution. No matter of number of clients running, or their settings, there is a strong fps decrease near any TF-ed area (more TF - less FPS) so I'm pretty sure that the problem hides in TF.

Since all the graphic calculations now being handled by GPU, I think that bottleneck is here, probably linked to textures resizing on stretched tiles.

Re: Another hardware topic

I see that not only i have similar probs. thx.
Can Devs comment this issue?

Re: Another hardware topic

When I visited a gamma base, I made the error to active signal detector to see all buidlings at once.
This required me to kill perpetuum in task manager as the instance freezed forever (>3 mins), while my other account there was working normal on.
I consider this similar to freeze I experience on beta, when doing signal detector near a lot of npcs or explosion dmg on beta. I guess there is a lot of sync traffic between client and server in that case.

5 (edited by Celebro 2012-09-13 14:42:25)

Re: Another hardware topic

Live in beta/alpha until further notice.

Have same issues with similar specs to OP.

RIP PERPETUUM

6 (edited by Burial 2012-09-13 15:38:51)

Re: Another hardware topic

Probably CPU related issue, its pretty weak. You can also download GPU-Z and see if the graphics card memory is full when lagging, thats pretty well known reason for bringing FPS to single digits.

Re: Another hardware topic

Detector causing freezes because of lots on npc around is a known problem since detectors were implemented. Those roots, however are hiding (IMHO ofc) in a visibility mechanics - if you can't detect a target, it doesn't exist for you. Probably, server doesn't calculate/send target information until in detection range - once they're in, it needs to calculate/send a large amount of data to actualise situation for you. Possible solution may be to calculate/send that info regardless of visibility state - that may decrease overall performance but there will be no peaks and freezes.

Re: Another hardware topic

Industrial Sector wrote:

Detector causing freezes because of lots on npc around is a known problem since detectors were implemented. Those roots, however are hiding (IMHO ofc) in a visibility mechanics - if you can't detect a target, it doesn't exist for you. Probably, server doesn't calculate/send target information until in detection range - once they're in, it needs to calculate/send a large amount of data to actualise situation for you. Possible solution may be to calculate/send that info regardless of visibility state - that may decrease overall performance but there will be no peaks and freezes.

thats probably a reason for many lag issues.

i understand why target informations are only transmitted when showing up on the radar (hack-proof...) - but building informations should be PERSISTANT... they cant run away or hide behind trees.

There is no reason to handle exactly like robots.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Another hardware topic

To those who interested
That was CPU issue. Core 2 duo have older tech than videocard so they had "misunderstanding" between each other.
Modern CPU runs the game pretty good, and i can run multiple clients with high settings.

Re: Another hardware topic

so you exchanged your CPU and issues solved?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Another hardware topic

Yeah

12 (edited by Industrial Sector 2012-09-17 09:24:45)

Re: Another hardware topic

And no FPS drops near TF?

Upd: I've had a funny experience earlier, probably mentioned that already. So, on my PC I'm hardly able to run 4 Perpetuum clients on low settings - works for train hauling but that's all. 3 clients are running fine with medium and above settings tho. Now, (watch my hands!) if I'll run 3 Perpetuum clients on medium and above settings AND run sthing else (was EvE on my example) everything is... works the same as if there was just 3 Perpetuum clients. EvE didn't had any issues aswell.

Also I can't watch video having 3 clients running, should be 1-2 to do so.